SD and I Plays: Death May Die
S1E1 - Round 8:
Another stupidly lucky round, where Not-Indy kills a disciple, moves to the next room and kills a cultist. These guys should have a body count in the corner. Once again a Lab Accident happens, but our heroes are nowhere near any active labs, so it only hurts the bad dudes, killing 1 disciple. It does add a Yellow Sign token to Not-Indy, who’s also attacked by a cultist. His high toughness makes him escape that fight with not wounds.
Rasp moves in to take down the cultist in his usual OP way and since there’s not really much else to do currently, kicks off his boots and takes a short rest. While both our heroes are going mad at a not too slow pace, they’re both in remarkable good health. Even after yet another disciple moves in to bite Rasp on the arm, he simply shrugs off the 2 damage, knowing he has ways to heal.
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