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SD and I Plays: Death May Die

SD and I Plays: Death May Die

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S1E1 - Round 2:

Tutoring 6
Skill 6
Idea 6
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S1E1 - Round 2:

For a moment there, SD is quite tempted to let Not-Indy roam around on his own. But seeing there are just the two heroes roaming around the board, Not-Indy follows the determined wizard into the tiny room and promptly starts extinguishing the fire there (which is a special move for this scenario). Quite pleased with his success, he spends his remaining move bandaging up his eye. The nearby Byakhee is curious what all this noise is all about, and starts moving in their general direction. And a Fire Vampire is summoned. In the mean time Not-Indy finds a bottle of unlabeled medicine. Since all medicine must be good, he puts it in his pocket for later use, What could possibly go wrong.
Rasputin clearly not one for hanging around, walks into the next room to murder-kill the cultist and destroy the lab that’s in there. Not quite successful in taking it down, he apparently makes enough noise for the Fire Vampire to move closer too. And at this point Great Dude Hastur is progressing along the tracker.
Not caring much about such mundane things, Rasp makes a quick search of the room. His rummaging around yields a monkey paw, but disliking such things, he immediately throws it away.

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