Unravel Candlekeep Mysteries In New D&D Supplement
January 13, 2021 by brennon
Wizards Of The Coast have brought together many a bright mind from the Dungeons & Dragons community in order to tell Fantasy tales of mystery and intrigue. Candlekeep Mysteries is going to be releasing later this year in March and should take things in a different direction for your adventuring group.
Candlekeep Mysteries // Dungeons & Dragons
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At its heart, Candlekeep Mysteries is going to be a collection of seventeen stand-alone adventures which are designed for characters ranging from level one through to level sixteen. Each adventure starts with the discovery of a book which then works as a portal leading to intrigue, danger and glory.
Because these adventures are all stand-alone, they should work within the Forgotten Realms setting and whatever campaign world that you have going at the moment. As well as the adventures, you'll also find a poster map of the library fortress that is Candlekeep and a description of its inhabitants.
The writers on this project include the likes of Graeme Barber, Kelly Lynne D’angelo, Alison Huang, Mark Hulmes, Jennifer Kretchmer, Daniel Kwan, Adam Lee, Ari Levitch, Sarah Madsen, Christopher Perkins, Michael Polkinghorn, Taymoor Rehman, Derek Ruiz, Kienna Shaw, Brandes Stoddard, Amy Vorpahl, and Toni Winslow-Brill!
D&D is often considered simply as a way to dungeon delve and kill monsters so it's always good to see other ways to tell stories and engage people in a bit of intrigue!
Are you going to be checking out this new supplement for D&D?
"...it's always good to see other ways to tell stories and engage people in a bit of intrigue! "
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So far the published adventures have been underwhelming (and a lot of work is needed by the DM to fix them), so i’m not expecting much from this. Given the number of writers it will likely be a curates egg. Rime of the Frostmaiden was the worst so far, chock full or unbalanced encounters and deus ex machina.
So it’s not just me that thinks the 5e published stuff sucks! The spend too much time worrying about ‘diversity’ and not offending anyone that the neglect making the campaigns fun. Also… AD&D seemed more fun with adventure modules instead of campaigns. It took years to reach max level during which time you explored dozens of adventures. Modules covered around 3 level of variance and at the end you would perhaps level once. It felt like an achievement levelling. In 5e you level inside the first hour of the campaign. And with 5e it’s campaign in a book… 1st level… Read more »
I think the problem is that the writers try too hard, and clearly don’t play test anything. And when you point out the problems most D&D fans online shout you down. So we keep getting back adventures/campaigns because the majority of the fans keep buying them.
5e is the best version of the game so far (and I started with red box D&D then progressed to AD&D 1st edition, and got back in with 3e), with some great books such as Xanathar and Tasha. So i’m happy to pass on this anthology.
Sounds good but the other posts paint a different story to the proceedings
2e and 3e had way way better adventures then 5e. Even 4e had some really good adventures. However, I’ve found 5e stuff to just be a bit bland, and usually very very basic (none of the in depth detail).
This book isn’t going to sell well. I’m sure there is a small market for it, but I don’t see it selling big numbers. I mean come on, Mercer isn’t even on the list.
I think it will sell well enough. No doubt they will throw in a new race or subclass, some spells and magic items, just to make people buy it.
I don’t remember seeing anything on paper about Candlekeep so, just for that, it will be interesting. The small adventure seeds can be good too but, i do agree with @tankkommander , we DM really need to fix the adventures compare to back in the day (even though they add many mistakes like a hydra in a 10×10 room!)…
I really like the system of 5th edition and reading the books (not the indexes though 🙂 )
Yep. The ‘excuse’ for the unbalanced first encounter in Rime was that “you are not meant to fight him at 1st level”….well thanks, I do hope as DM I can force my players not to take certain actions and hope they don’t feel railroaded :p And which one had the dragon attack the town, but it told the DM to play the dragon as dumb… nothing like taking an iconic D&D monster and making it look like trash.
Oh boy!
Also beeing a player, i can say that players can do dumb actions… If players are not suppose to do something, don’t put them in front of it! They should maybe see the aftermath of a dragon attack…
I think I might prefer this to other published adventures. I usually ended up just taking the parts out of them that I wanted to and ignoring the rest anyway so a more loosely connected set would make that easier I imagine. Plus the finding a book hook is easy to drop into ongoing adventures.