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Wolfs Wabble of Wowdy Webels

Wolfs Wabble of Wowdy Webels

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The Dark Side Rising...

Tutoring 1
Skill 1
Idea 2
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Number 2

War has come.

The Clones wars have begun.

From Supreme Chancellor Palpatine.

With the recent event at Geonosis, the Republic is now at war.

The Clone armies are now dispatched under the leadership of the Jedi and sped out, throughout the Galaxy.

All Jedi are given the task to deal with this threat of the Separatist Armies.

 

Dar, Dar,

Da Da Da, Dar Dar,

Da Da Da, Dar Dar,

Da Da Da, Dar.

This is the second part of our on going Campaign, we’ve just called WAR.

 

Battle on Vulpter.

The planet is covered in red rocks and red dust, which was the aftermath of the strip miming for ore above and below ground that the Republic needed for the production of ships. Now only controlled by the Separatist and its Mining Clan.

The base which is need to be taken is the main weapons and maintenance building under ground, so the landing zone was well back out of sight from prying eyes of any droid and anti-air gunner. But to get up to their objectives they had to go up the valleys, which in time the Clones would call it Death Valley, as many Clones would loose their lives getting there.

 

1st Action. Surprise, M–F’s.

A small outpost is just off the open ground from where the Clones had landed. Which is  at the beginning of Death Valley and this would be their first contact upon Vulpter.

Forces.

Jedi, and two x 6 man Phase 1 Clone trooper units.

OBI-WAN KENOBI with (Jedi Mind Trick, Force  Guidance, Commanding Presence, Tenacity).

1 unit of Phase 1 Clone Troopers plus a DC-15 Phase 1 Trooper, an extra Phase 1 Clone Trooper, all with Impact Grenades and Recon Intel.

1 unit of Phase 1 Clone Troopers plus a Z-6 Phase 1 Trooper, an extra Phase 1 Clone Trooper, all with Impact Grenades and Recon Intel.

V’s

Two x 6 B1 Battle Droid trooper units. (1 unit being their command unit).

2 units of B1 Battle Droids  plus an extra E-5C B1 Battle Droid, and an extra B1 Battle Droid.

Terrain and Objectives.

This is fought over a 2’x3′ area. The longer edges are the valley walls and the shorter is where the Droid and Clone setup areas are sights.

The Outpost building is placed in the center of the droid base edge and six barricades set down in 2’s, are placed along the droid starting area.

Along the center line and over to one side is a smaller building, with what could be called a satellite on top. Over on the other side, is a rocky outcrop.

All these are hard cover.

There is only 1 objective, this is placed outside the doors of the droid outpost building.

 

Time…

This action lasts for 6 turns.

  • Whoever holds the objective at the end of turn 6, gains 1 point.
  • For every unit you destroy you gain, 1 point.

These points are kept for the 3rd Action. So keep a track on your points.

 

2nd Action, Main Entry Point.

The entrance to the underground production zone is flanked by two huge buildings which control the huge shield blast doors, which at the moment stand open.

Forces.

Jedi, two x 6 man Phase 1 Clone trooper units, one BARC Speeder with Sidecar.

OBI-WAN KENOBI with (Jedi Mind Trick, Force  Guidance, Commanding Presence, Tenacity).

1 unit of Phase 1 Clone Troopers plus an extra DC-15 Phase 1 Trooper, and extra Phase 1 Clone Trooper, all with Impact Grenades and Recon Intel.

1 unit of Phase 1 Clone Troopers plus an Z-6 Phase 1 Trooper, and extra Phase 1 Clone Trooper, all with Impact Grenades and Recon Intel.

1 BARC speeder with sidecar using BARC RPS-6 Gunner, with Recon Intel.

V’s

Two x 6 B1 Battle Droid trooper units. (1 unit being their command unit) and one unit of 2 Droidekas.

2 units of B1 Battle Droids  plus a E-5C B1 Trooper, and a extra B1 Battle Droid with HQ Uplink.

1 unit of Droidekas with HQ Uplink.

 

Terrain and Objectives.

This is fought over a 2’x3′ area. The longer edges are the Droid and Clone setup ends.

The two huge buildings are placed at either end and inside the droids setup area. Unfortunately for the Clones the area up to these buildings is all open ground.

3 objectives are placed equally apart along the droid starting zone.

 

Time..

This action lasts for 6 turns.

  • Gain 1 point for any objective held on either side.
  • Gain 3 points for the objective at the center point.
  • Gain 1 point per enemy unit you destroyed.

These points are kept for the 3rd Action. So keep a check on your points.

 

3rd Action. The main Assault.

Within this huge cavern three buildings stand brightly lit. Not one but three production areas, a Droid Barracks, a Droid production facility and a Droid Vehicle production building.

Forces.

Jedi, two x 6 men Phase 1 Clone trooper units, one BARC Speeder with Sidecar. Plus you can add one unit for every point you’ve gained during Actions 1 and 2.

OBI-WAN KENOBI with (Jedi Mind Trick, Force  Guidance, Commanding Presence, Tenacity).

1 unit of Phase 1 Clone Troopers plus a DC-15 Phase 1 Trooper, and an extra Phase 1 Clone Trooper, all with Impact Grenades and Recon Intel.

1 unit of Phase 1 Clone Troopers plus a Z-6 Phase 1 Trooper, and a extra Phase 1 Clone Trooper, all with Impact Grenades and Recon Intel.

1 BARC speeder with sidecar using BARC RPS-6 Gunner, with Recon Intel.

V’s

Commander, two x 8 B1 Battle Droid trooper units and one unit of 2 Droidekas. Plus you can add one unit for every point you’ve gained during Actions 1 and 2.

General Grievous using Aggressive Tactics, Strict Orders, Hunter and a DT-57 Annihilator.

2 units of B1 Battle Droids  plus a E-5C B1 Trooper, and a extra B1 Battle Droid with HQ Uplink.

1 unit of Droidekas with HQ Uplink.

Terrain and Objectives.

This are is 2’x3′ area, the longest sides are the Droid and Clone setups ends.

3 buildings are place, 1 in each center of the three edges which are not used by the Clones.

4 objectives are used, three are placed in front of the buildings front doors and 1 is placed in the center of the Clone base edge.

 

Time.

This action lasts 6 turns.

  • Droids gains 1 Victory Point for an objective still within this area at the end of turn 6.
  • Clones gain 1 Victory Point for every objective point destroyed and to destroy an objective your unit must be there for one full turn, with no movement that turn allowed, but can still fire.
  • Reinforcements arrive, each one of your units that is destroyed will return during this time as Clones arrive or Droids are built.
  • Clone units arrive from clone own objective point, so don’t destroy that one.
  • Droid units arrive from different buildings, Vehicles arrive from the Vehicle production building. Droid troopers either arrive from Barracks and come on in 8’s or the Droid production facility and come on in 6’s with out any extras. So you must point out to the enemy which building is which.

If both sides are even after turn 6, then game on until the next point is won.

So ends the first Battle of Vulpter, go on to the next battle, or not as the case maybe.

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