The Marshalling of Uzkulak
Writing an Army List
My plan with this project currently is to use the minis to play Irregular Wars’ Fantastic Battles. For those not in the know, Fantastic Battles is a new mass combat game which is scale agnostic, so can be used with any size miniatures. What matters for the purposes of the rules is the size of the bases you use, with all measurements being determined by the width of a base. And so long as all players use the same size bases, they can even use whatever size base they wish.
Currently my plan is to go with the recommended 40x40mm for 15mm miniatures.
While the rulebook does contain a selection of army lists, it also includes rules for creating your own, and the book even encourages players to do so so that they can come up with an army list that fits their own personal vision for what their army should be.
When creating rules for a company, you start by selecting one of a number of base profiles, then add up to three traits from a list of traits. You can also add a fourth trait to be a racial trait, but if you do so, at least 50% of your companies in your army list must be of this race.
As the ‘Ziggurat Dwarf’ list contained in the book which serves as an equivalent to Chaos Dwarfs doesn’t fit my vision of Chaos Dwarfs, I’ve set about coming up with one that does and already have a first draft, which I present below.
*Lammasu – 106
Fantastic Beast
- Character (wizard)
- Flying
- Monstrous
- Proud
*Immortals – 51
Elite company
- Doughty
- Heavy melee weapons
- Proud
*Flame Bearers – 48
Formed Company
- Doughty
- Heavy melee weapons
- Poison
- Proud
*Chaos Dwarf Warriors – 45/50
Formed Company
- Doughty
- Heavy melee weapons/Shieldwall
- Proud
*Chaos Dwarf Blunderbusses – 45
Formed Company
- Barrage
- Doughty
- Proud
*Bull Centaurs – 59
Elite Company
- Berserk
- Mounted
- Doughty
- Proud
Hobgoblins – 20/22
Irregular company
- Long spears/shooting (mixed)
- Unreliable
Sneaky Gits – 23
Irregular company
- Skirmishers
- Thrown weapons
- Unreliable
Orc Slaves – 24
Irregular company
- Expendable
- Furious charge
- Unreliable
Goblin Slaves – 16
Irregular company
- Expendable
- Rabble
- Unreliable
Black Orcs – 44
Formed Company
- Furious charge
- Proud
- Reliable
Hobgoblin Wolfriders – 33/35
Irregular company
- Fast
- Long spears/shooting (mixed)
- Mounted
Ogre Bulls – 42
Formed company
- Monstrous
Ogre Ironguts – 45
Formed Company
- Monstrous
- Heavy weapons
Ogre Leadbelchers – 48
Formed company
- Monstrous
- Heavy missile weapons
- Shooting
*Death Rockets – 54
Ordnance battery
- Artillery (indirect)
- Doughty
- Heavy missile weapons
- Proud
*Dreadquake Mortar – 58
Ordnance battery
- Artillery (indirect)
- Doughty
- Powerful missile weapons
- Proud
Hobgoblin bolt thrower – 32
Ordnance battery
- Artillery
- Unreliable
*Whirlwind/Tenderiser – 53
Vehicle
- Berserk
- Furious charge
- Heavy melee weapons
- Proud
*War Wagon – 52
Vehicle
- Barrage
- Doughty
- Proud
- Heavy missile weapons
Kollosus – 54
Fantastic beast
- Giant
- Heavy melee weapons
- Proud
Slave Giant – 49
Fantastic beast
- Giant
- Heavy melee weapons
- Thrown weapons
For the Racial Trait I opted to go for Proud, which helps counteract the negative effects of friendly units being destroyed/fleeing, as I think it aptly fits the contempt Chaos Dwarfs have for weakness in general and the ‘lesser races’ in particular. Entries prefixed with an asterisk are Chaos Dwarf units for the purposes of the racial trait; this includes mutations such as the Lammasu and Bull Centaurs and things crewed by Chaos Dwarfs such as the warmachines.
Note that not all choices with Proud count as Chaos Dwarfs, eg Black Orcs, and as such don’t count towards the 50% required Chaos Dwarf companies when building an army.
Interesting!
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