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Home Forums News, Rumours & General Discussion [unofficial weekender] Friday again! Reply To: [unofficial weekender] Friday again!

#1575434

limburger
21709xp
Cult of Games Member

Another advantage of digital sculpts : they never degrade …

Try creating moulds from an ancient ‘traditional’ sculpt and see where that gets you. Unless you’ve kept the original in a perfectly isolated environment chances are the thing has degraded.

Or heck … try to make a few variants while keeping the rest of the details exactly as the first model.

That sort of stuff is either impossible or so time consuming for it to effectively be impossible.

And let’s not forget what things like Heroforge bring.
Yes, you are limited to what the developers of that tool give you.
However the possibilities are as close to infinite as possible and you don’t even need to be a great artist to get something useful out of that.

There isn’t anything even remotely close to that for traditional sculpting methods.

@blinky465 my point was more that to get a basic model by traditional methods you will have to have more experience (and thus be more skilled) than someone trying digital sculpting for the first time. You might have to learn the program, but unless the thing is user hostile even a basic human form should be a piece of cake.

Get two equally talented sculptors and allow them equivalent tools and prep time (ie : count the creation of a skeleton as part of prep for traditional). And the only difference is how fast either of them is.

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