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I am considering removing some quests as they become less relevant. It seems a good way to reduce xp or periods of players feeling they aren’t levelling. Likewise I might also not unlock certain less relevant quests as things go foward. I fear removing key information by accident though. I have a flow chart of how everything connects next to me right now and it looks like a confused murder board covered in red string. Not sure I’ve caught all the connections either. I could easily have missed some of the subtle ones.
I’m starting to see a way to do it standard milestones, but the problem there becomes that theres a way for them to jump straight from level 1 to level 3 in session 1 if I do that, and then hit level 4 in session 2 and lvl 5 in session 3, which would be an unsatisfying campaign. I can stop that happening though, but it might become obvious and heavy handed plot manipulation, if the players make certain specific choices and don’t go full murder hobo.