Home › Forums › Historical Tabletop Game Discussions › Nam68 AAR – Search Sweep, 16th September 1968
This topic contains 13 replies, has 4 voices, and was last updated by phaidknott 4 years, 3 months ago.
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August 23, 2020 at 11:12 am #1561091
“2nd Platoon, Bravo Company, 2nd/18th Infantry, 1st ID.
III Corps Tactical Zone with a focus on the area around Loc Ninh.
Primary divisional mission is to stop enemy infiltration into the Saigon area, the Division will conduct extensive reconnaissance-in-force and ambush operations in the Iron Triangle and Trapezoid jungle areas as well as in the vicinity of An Loc.
Bravo Company will operate out of Firebase Gela approximately 17 km northwest of Lai Khê.”
First mission… two squads, PHQ and an M60 team from 2nd platoon to conduct a search sweep of the abandoned plantation northeast of Lai Khê. The area is LIMA threat, so low level enemy.
Unfortunately for the US platoon, the cards selected for the VC turned out to include a regional command post, which in turn led to a doubling of the VC forces available. So although only a LIMA scenario, they would be walking into a hot bed of resistance from local VC stiffened by Main Force VC around a small command bunker.
The US point teams made first contact, challenging two civilians on the main road to the plantation. As one stood still, the other leapt forward with a grenade at the Pointman. The small blast from the grenade did little other than kill the VC infilitrator, the US soldier somehow escaping without a scratch from the small VC homemade device.
This however kicked off rifle fire from the plantation house, and the line VC snipers first shot dropped the Pointman with a shot to the chest. However his rifle also fouled up after this shot, so he was limited to a pistol!
The lead fire team now came under small arms fire and an RPG, but it did little, and under the cover of fire from the grenadiers M79 and one man’s M16, they were able to drag the seriously wounded Pointman into cover behind the statues along the road as a drawn out, but ineffectual, firefight developed.
As more US troops arrived the other squad pushed to flank the VC position through the plantation and ran into a three man VC cell with SMGs, who pinned down the leading team with automatic fire. This carried on until the M60 team got into position along the ditch by the road, and combined with fire from the teams M79, pinned down the VC who were seen to withdraw into the plantation.
As the US platoon HQ requested a fire mission from the company mortars, the medic finally got to the wounded man who had been dragged out of the firefight on the road. It turned out to be too late, and on examination Private Miller was found to be dead from his wound.
However, the company mortars slammed a fire mission into the plantation area and killed and pinned down some VC, giving the team on the road time to get into better positions and lay down fire, but just as more VC emerged from the woods to try and flank them.
In general though, the US pushed forward. Inside the rubber plantation, concentrated fire took down a VC soldier, and more fire from the Blooper pinned down the rest. Well aimed fire from Sgt. Ducote cut down a VC soldier in one of the houses. Things looked to be going to the way of US forces…
Then the VC command post came into play and used its single fire support request to call in a shoot from its nearby mortar. Usually ineffective, two rounds landed doing nothing. But the third round landed squarely among third squad, whose two fire teams, and the M60 team had all bunched up over the road as they prepared to enter the rubber trees.
The mortar bomb landed among a mass of men, and many were very lucky, either saved by the cover they had taken, or in one case by his flak vest. The luck didnt last for those near the point of impact however.
Private Reaves, new in country and on his first mission was killed outright by the blast, while Private Begody, who had done so much work with his M79, was killed by shrapnel. Private Pressley, a third member of Third Squad was also lightly wounded by shrapnel, while PFC Pitt on the M60 took a serious stomach wound from a shard of flying metal.
This brought an abrupt end to the US mission and they pulled out to evacuate the dead and wounded.
Post battle saw a grim report for the US commander. No replacements arrived, though luckily no other losses were incurred over the rest of the month, and command redesignated their area as MIKE threat level. The body count was reported a 4 killed, but with 3 of their own KIA it was a poor tally. Second Squad however got some experience, and Sgt Ducote now found his team upgraded to veteran status.
Next month, the platoon will be conducting a security sweep of the area to ascertain the enemy forces arrayed against them.
August 23, 2020 at 11:32 am #1561106Looks great Piers. A couple of questions:
- Are the rules the same IGOUGO and orders system as BG or something new?
- Will this do platoon a side actions (as standard by choice) or is it really a squad aside game?
- Will the book include Anzacs?
- Will there be different scenarios/missions and how does it deal with asymmetric victory conditions?
- Is the campaign play essentially from the Free World side or also the VC/NVA?
Many thanks
August 23, 2020 at 3:12 pm #1561128It’s a new system, not related to BG, though BG players will feel at home with it.
Its turn based, but not straight IGOUGO, as both players are fully involved in each phase due to how the mechanics work. It’s very immersive and focuses all players constantly during the game turn…
The game can be played as a straight fight, there are 11 mission types currently, but it’s really made to play as a narrative campaign for the US players as the VC are umpire controlled. What’s nice is that players can take turns being the umpire if they wish.
Book currently is US forces versus Viet Cong. No ANZACs as yet, might be a free PDF for them though… 😉 but be easy to just use them anyway if you know the platoon layout.
Games are based around squads and go up from one to three, with attached support elements joining them.
August 23, 2020 at 6:42 pm #1561195@piers That reads like a movie script / episode from ‘Tour of Duty’ …
Did you give the soldiers names afterwards or were they named as part of the rules ?
It always makes games feel different when those tiny metal/plastic men have names.August 24, 2020 at 3:32 am #1561275August 24, 2020 at 2:11 pm #1561491Oh I’ll be picking this set of rules up. The innovative thing about the US troopers doing a Tour of 12 (monthly) missions then they go home is a appealing aspect. Just need to see how the rules handle the asymmetrical aspect of the war, and that the VC arn’t just “targets” for the US players (with lots of helo gunships etc) that seems to be the way most rulesets covering this war seem to end up as.
August 24, 2020 at 6:00 pm #1561518VC just pop up where you least want them too… then bugger off.
As they are umpired controlled, you have very large deployment areas in the scenarios. In some, if you wait long enough to deploy, you can sometimes flank, or come in the rear of US troops.
As the US player has no idea what he will face, other than the regional threat level, it’s very frustrating for the US players. As with this game, it was supposed to be low threat, but the force selection threw up a regional command post and its defenders.
But as a flip side, my platoon in my ‘tour’ first time out ‘met’ two booby traps, and a VC spotter.
You just never know what will happen. Add in the issues with civilians clouding the battlescale and the game tries to give players the same issues that a US field command would encounter.
In regards US fire support… its tied to the regions threat level. Most of the time, company mortar platoon will be the only support fire available during the game.
August 24, 2020 at 7:02 pm #1561553@piers that is cool. I kind of wish more games would (give you the tools to) do that.
Definitely sounds like it will play like the movies/tv-shows suggest Vietnam was like.You mention an umpire … what exactly does he do ?
Is it necessary to have a 3rd person to play this game ?
Or can it be done solo (with an AI deck controlling the VC actions) ?I do wonder if the system could be used for different settings as well.
Maybe modern day Afghanistan or Iraq ?
Why is the threat level called ‘Lima’ ? Is that NATO alphabet L for ‘Low’ (and would the others be Mike for medium and Hotel for high?) ?When can we buy/preorder this ?
August 24, 2020 at 7:05 pm #1561554August 24, 2020 at 9:19 pm #1561588August 24, 2020 at 10:11 pm #1561591It’s all done with playing cards, and each suit relates to a different force type, and each number is a selection.
Each of the 11 scenarios has differing special rules and deployment and it varies again depending on threat level.
The umpire basically gets to draw x amount of cards and choose what to build a force out of and discard others. It’s a very neat system.
August 24, 2020 at 10:53 pm #1561599Sounds like it could be solo gamer friendly as well (if deployment is handled by another card draw and you add a simple “AI” flowchart for how the VC/NVA act on the table), more pertinent in this day and age what with all this shielding (alas I’m in that boat, and although I never bothered with the solo aspect of the hobby before I’m starting to keep an eye on it).
Playing previous Vietnam games I was usually playing the VC/NVA (because no-one else would do it). It was usually me vs 2 or 3 US players kitted out with all the technology the US had at the time (I’ve faced Cobras, Skyraders with Napalm, M113 ACAV (always the ACAVs never the standard version), M48s, Huey Gunships, whole 105mm batteries) all with a humble platoon or two of VC and NVA with perhaps a mortar and a MMG or two.
Even trying to suggest the US players might want to look at buying some South Vietnamese Army got looks of utter confusion as they are apparently “crap” (even though most of the actions were between South Vietnamese and VC/NVA forces). I guess US players in this era are the historical version of “Space Marine” players in 40K (attracted to all the toys).
So it’s looking good from what I can see (a lot closer to what happened than almost every other rulebook I’ve seen), but you perhaps DO need to get those South Vietnamese army lists up before adding more “western” forces to better reflect (and possibly balance) the game. But that’s just my opinion ad a battered and bedraggled VC/NVA player.
And finally all the US players used to call me a spoilsport when after triggering an ambush and inflicting some casualties I’d bug out if things like Helicopter gunships started appearing. To me in a platoon sized game if a helicopter gunship and/or armour appear, unless the VC/NVA are prepared for it then it’s game end (as the forces would retreat if able…as would anyone).
August 25, 2020 at 2:19 am #1561603@phaidknott I think that is the big issue with assymetric wars … no one wants to be play the bad guy who does ‘unethical’ things that (while making perfect sense in context) feel very unsportsmanlike.
Replacing that opponent with an umpire makes it feel a little less unfair as he isn’t trying to ‘win’ like a normal opponent would.
I agree that with a bit of tweaking it might even be possible to run it ‘solo’ with an ‘AI’ deck of sorts determening the actions and responses.
@piers that definitely sounds like a neat system for these types of battles.
August 25, 2020 at 3:51 pm #1561775It’s a great pity the Flames of War Vietnam range is no longer available. They actually had a biggish range (including Civilians) in 15mm. Two boxes of them and you’d have everything you needed….
….hint hint in case anyone has them in their “to do” pile and wants to sell them 🙂
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