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Maxkee's Project Log _ Longest Day

Maxkee's Project Log _ Longest Day

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Plowing on

Tutoring 6
Skill 6
Idea 7
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So After the initial prepping of the torso, and figuring out the company composition I started gluing on the weapons and heads. This was quite bit of (boooring) work so got sidetracked and assembled the bunkers and landing craft.

Unfortunately the kit doesn’t really have enough M1 garand for a proper squad composition. This is because there are only 4 garands per 5 figures, and 1 of those is a carrying hand. This is quite specific and especially if you have a lot of figures this becomes repetitive. I mean, having 2 guys in a squad throwing grenades or taking a smoke in a engagement gets silly. Would really have preferred 4 taking aim, carrying abreast or firing arms for the m1 garands. For me it’s a real let down of the new US infantry kit. Similarly the new Winter German Infantry sprue has, in my view, too many assault rifles and too few regular rifles.

In the end I had to have 3 squads with 2 BAR rifles and went for the carbines to fill out the squads.

Now to move on to the backpacks, canteen and shovel. If I get bored I have 2 DD shermans which need to be glued together 🙂

 

Plowing on

The smaller landing craft fit circa 22 models and the larger circa 36 models. The rules state that they can transport 36. Independent of model of landing craft. I think I’ll play them by the number of models they can carry. So probably I’ll get 2 extra of the smaller landing craft in the future.

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