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A long time ago in a galaxy far, far away....

A long time ago in a galaxy far, far away....

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Exploring the Galaxy

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My passion for Imperial Assault – which is my favorite miniature game for the game mechanics and gameplay alone – has sparked an interest in designing my own missions and on top of that: designing my own skirmish maps for it. The official skirmish maps are available printed on neopren as gaming mats and encompass a variety of environments: From the vast deserts of Tattooine to the deep forests of Endor, from the icy wastelands of Hoth to the grasslands of Lothal, imperial interiors, Mos Eisley alleys and cantina, Coruscant highrises and back alleys…

But there are so many more locations to be explored and put into the game. So I decided to create my own tiles from which to digitally construct new custom skirmish maps, and I also wanted to introduce new, unique environments. I wanted it to look striking, be interesting and different, and after some deliberation I decided to…

“Find Malachor!”

I got my hands on a few very detailed and well-lit renders of the pyramid and the battlegrounds surrounding it which we saw in the REBELS season 2 finale, complete with loads of details of both the geometry and the textures, which I use as a wellspring of reference imagery.

For Imperial Assault, the map elements have to be a condensed abit to make for worthwhile games, so I will have to boil things down to essentials size-wise. Still, the centrepiece-tile is by far the largest in the game, measuring 14×14 spaces and representing the inside of the top of the pyramid with its arena-like hall and the crimson-colored glass floor with the white Sith-patterns. Here’s a little taste of what I got so far – more tiles are in the works, and once the whole map is digitally assembled, I will print it on game-mat material and provide the file for anyone who is interested in printing it out him- or herself.

Exploring the Galaxy

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sundancer
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nice

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