Skip to toolbar
Magic and Tech: Development

Magic and Tech: Development

Supported by (Turn Off)

Inspiration Pics Part 2: Infantry

Tutoring 7
Skill 6
Idea 7
No Comments

Infantry will be key for the game. Infantry as of now operate in their fire teams or a whole squad, pending upon national or branch doctrines. Still, the theme of a game is a fantasy setting with a near sci-fi twist so imagine elves but in modern combat gear. That is the sort of picture one can gather with Magic and Tech.

As one might of gathered, a lot of my inspiration comes from manga/ anime artists. Whether this will be the style going forward is unknown. The true goal is to create minis where there will be a male and female bodies in various poses with options for a number of races for heads and tail parts. Whether they be made out of metal or plastic depends on how things go.

As for how they operate in the game; infantry vs infantry can be a drawn out process with movement and terrain modifiers adding or subtracting to a base shooting score using a D10 times the weapons Rate of Fire. I wonder if I should make it very less attractive to fire ATGMs inside of a building by auto-pinning the whole team or anyone in the wall facing? Play testing should be most interesting.

V0.05 of the rules will be uploaded this Friday so catch ya then.

Leave a Reply

Supported by (Turn Off)