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Lothar’s Expendables

Lothar’s Expendables

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Scenario 1: Round 3

Tutoring 1
Skill 3
Idea 3
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Round 3
Lothar finally kills the zombie outside the inn and moves to distract the shambler heading for Quartermain – it turns to engage him and wounds him badly, the zombie presses its attack but is slain by the Lothar’s counterattack.
Squint reaches the barrel and kicks it over to reveal a survivor – hiding inside it is Gregori, a young farmer who was trying to sneak out to safety.
Gibberish fights the zombie off temporarily and retreats to recover a potion of Strength dropped in the grass by the front door of a nearby house.
Miraculously Quartermain fights off the zombie he has disturbed -pushing it off the cart. He makes a run for it heading towards Lothar and the door to the temple fort.
Slink stares open mouthed with fear and cannot do anything this round.
Event: As Slink cowers in fear a giant rat jumps out of the bushes where it has been lurking and attacks her.

Slink is ambushed as she cowers in terrorSlink is ambushed as she cowers in terror

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