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Lothar’s Expendables

Lothar’s Expendables

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Scenario 1 Round 1 and 2

Tutoring 1
Skill 3
Idea 3
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Round 1

Lothar and Slink move to the inn to follow up on clues and Squint shoots a giant rat killing it
Gibberish moves to the furthest house confident in her own ability to handle threats alone
Quartermain casts a Burning Light spell and stunningly kills three zombies and badly injures a fourth – suddenly confused, the old man ignores the safety of his nearby crew mates to make a dash for the abandoned cart.
Event: Two additional zombies shamble into the village

Round 2

Lothar engages one of the zombies outside the inn but fails to injure it, taking some wounds in return. Following Lothar’s orders, Slink reaches the door of the inn and picks the locked door.
Gibberish kills a giant rat outside the furthest house but is then attacked by one of the newly arrived zombies shambling into the village. She remains confident in her prowess.
Squint heads into the woods having spotted a suspicious barrel moving from tree to tree.
Quartermain reaches the cart but searching the rags discovers another zombie under the blankets which attacks him; worse, he is now the closest target for the shambler that survived his first spell, and it now turns to head towards him. Things are looking are looking grim for the old mage.
Event Overwhelmed by the sight of wave after wave of undead shambling from the field to the village, Slink is frozen with terror at the door of the inn.

Things look grim for QuartermainThings look grim for Quartermain

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