Skip to toolbar
Rangers of Shadow Deep - Captain Fletcher

Rangers of Shadow Deep - Captain Fletcher

Supported by (Turn Off)

The Ranger build stage.

Tutoring 6
Skill 8
Idea 8
No Comments
The Ranger build stage.
I already made one warband so it wasn't too difficult to get started, but I used a nicely laid out alternative Ranger sheet from the RoSD Facebook page to mark it all down. I already made one warband so it wasn't too difficult to get started, but I used a nicely laid out alternative Ranger sheet from the RoSD Facebook page to mark it all down.

To make a Ranger you are given 10 points to spend. Without giving you the complete rules breakdown on how that works (Buy the rule book, the game is great) I will just say how they were allocated.

  • 2 Points on improving the opening Ranger stat line (+1 Health and +1 Fight)
  • 1 point on skills (This allows 8 skills to have a +1 during test rolls. In keeping with a sailor I chose – Climbing, Leadership, Navigation, Perception, Picking Locks, Strength, Swim and Traps.)
  • 4 Points on Heroic abilities, that are usually once per scenario buffs (Evade – to step out of close combat freely, Focus – to add +8 to a skill test roll, Roll with the Punches – To halve the amount of damage caused in a lost fight action and Hand of Fate – a single reroll.)
  • 3 points on recruitment, to improve my companion Recruitment Points by 30 points to 130.

I also gave Eusebius a sword and a throwing knife, so he can literally take a Snapshot once per battle with his knife.

Leave a Reply

Supported by (Turn Off)