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13th Armoured Division Sable Knights - Commander Glofski’s Squadron

13th Armoured Division Sable Knights - Commander Glofski’s Squadron

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13th Armoured Division Sable Knights - Paint Scheme

Tutoring 11
Skill 9
Idea 11
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From WD366 it’s quite clear that Glofski’s tank will be mainly black with a few grey bits and white and red markings. There can only really be one tank dubbed ‘da black Deff’ so I need to decide on a colour scheme that compliments the command tank and ensure some coherence for the squadron.

This led me to do some more research and plan out Glofski’s back story. It was the Orks of Bork that came up with the moniker ‘da black Deff’ and the planet of Bork appears in White Dwarf 349 (January 2009) with a four part battle report as Imperial Forces attempt to liberate an industrial frontier planet from the Orks.

The third battle report on pages 63-68 (WD349) details the Imperial Guard attempting to destroy the Orks’ airfield. The IG used are all in the bog standard GW studio Cadian green and light brown camouflage. Not that inspiring, but does get me thinking about Glofski’s back story further…

Glofski is not mentioned in the battle report so I’ve decided that her squadron was kept in reserve to tackle Ork units in the more industrial urban areas. So this will dictate a paint scheme that picks out the blue-grey from Glofski’s command tank but will perhaps include a cream/white camouflage pattern.

WD359 January 2009 pages 66-67WD359 January 2009 pages 66-67
Commander Glofski’s Leman Russ undercoated with Chaos Black spray paint. Note this was done outside for ventilation. I’ve also stuck the Commander to the tank which some painters may think strange. I prefer to build everything and paint the characters in situ (but not always). I should have good access to the Commander from where she is positioned on the turret. Commander Glofski’s Leman Russ undercoated with Chaos Black spray paint. Note this was done outside for ventilation. I’ve also stuck the Commander to the tank which some painters may think strange. I prefer to build everything and paint the characters in situ (but not always). I should have good access to the Commander from where she is positioned on the turret.

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