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Star Wars RPG Campaign Setting (2019 & 2020) - Reactivated for May the 4th 2022 - Re-opened 2024

Star Wars RPG Campaign Setting (2019 & 2020) - Reactivated for May the 4th 2022 - Re-opened 2024

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Grand Moff Kyreiken's Flagship - ISD Reckoning

Tutoring 3
Skill 3
Idea 3
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Executor-class Super Star DestroyerExecutor-class Super Star Destroyer

The superstar destroyer was a blatant show-off of the Imperial war machine that was meant to boost overall Imperial morale while utterly terrifying the Alliance. The first vessel of this class, the Executor, was completed not long after the Battle of Yavin and was the first of four Executor-class vessels to enter into Imperial service before the Imperial victory at Hoth.

The Executor was put under the direct command of Lord Darth Vader and was used as his flagship as he searched out the Rebels. The Executor was involved in several key engagements during the height of the Rebellion that
included the Battle of Hoth and a skirmish over Coruscant during which Black Sun vessels were engaged with an Alliance fighter squadron.

The Executor was later deployed at Endor to guard the Death Star II during its final phases of construction. The mere sight of the Executor and another Death Star was supposed to be enough to deter any Rebel attacks as
no force would stand the slightest chance against the Empire’s most powerful weapons.

Unfortunately for the Empire, and especially for the crew of the Executor, Alliance A-Wings were able to exploit a design defect, leaving the bridge of the Executor completely unshielded long enough for a doomed A-Wing to crash into the main bridge and send the ship crashing into the surface of the Death Star II.

The bridge deflector defect was fixed in almost every other SSD in service within months of the Executor’s demise by adding a third bridge generator that is out of the line of fire, keeping the bridge superstructure shielded even if the two main generators have been destroyed. A second defect exposed after the destruction of the Executor’s bridge was also fixed. This defect was the centralization of controls on the SSD bridge (frantic engineering crews on the Executor tried to regain control of the vessel from remote terminals but were unable to do so before the ship collided with the Death Star).

Perhaps the most interesting tidbit relating to the SSD is the official length of the vessel. In an interesting and controversial move, Imperial Navy Command released a public announcement after the completion of the Executor that said, “the Executor-class battleship is five times the length of a standard Imperial-class Star Destroyer.” This release was accurate and inaccurate at the same time. The release was correct in that it was more than five times the size of a standard ISD but it also gave the impression that is was only five times the length of an ISD. The Alliance generally accepted it to be approximately eight kilometres in length for a short period until encountering an SSD, sensor reports clearly showed the real length but the Alliance High Command kept it quiet as to not frighten their soldiers.

Craft: Kuat Drive Yards’ Executor-class Super Star Destroyer
Type: Superstar destroyer
Scale: Capital
Length: 17,600 meters
Skill: Capital ship piloting: Super Star Destroyer
Crew: 279,144, gunners: 1,590, skeleton: 50,000/+10
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship piloting 6D+2, capital ship shields 5D+2, sensors 5D
Passengers: 38,000 (troops)
Cargo Capacity: 250,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Space: 4
Hull: 10D
Shields: 8D
Sensors:
    Passive: 75/1D+2
    Scan: 150/3D+2
    Search: 300/5D
    Focus: 8/6D+2

Weapons:
250 Turbolaser Batteries
Fire Arc: 125 front/left, 125 front/right
Crew: 1 (100), 2 (150)
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D

250 Heavy Turbolaser Batteries
Fire Arc: 100 front/left, 100 front/right, 50 back
Crew: 2
Skill: Capital ship gunnery
Space Range: 5-20/40/60
Atmosphere Range: 10-20/80/120 km
Damage: 10D

250 Concussion Missile Tubes
Fire Arc: 100 front/left, 100 front/right, 50 back
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-5/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D

250 Ion Cannons
Fire Arc: 100 front/left, 100 front/right, 50 back
Crew: 1 (100), 2 (150)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-50/50/100 km
Damage: 4D

40 Tractor Beam Projectors
Fire Arc: 20 front, 10 left, 10 right
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 9D

Starfighter Complement:
72 TIE/ln Fighters
12 TIE Experimental Advanced Fighter
24 TIE Interceptors
24 Scimitar Assault Bombers
24 TIE Advanced Fighters
24 TIE Bombers

Ground/Air Vehicle Complement:
25 AT-ATs
50 AT-STs
3 prefabricated garrison bases

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