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Finally Finishing an Army

Finally Finishing an Army

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The System.

Tutoring 7
Skill 7
Idea 8
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As I said, it’s taken me a while to get this far with an army, and this is the furthest in over 10 years in the hobby… I’m sure I’m not alone in having that problem, so I thought I’d go over my system. It’s actually really simple, but it helps you to get an army rather than a few bits and bobs finished.

First things first, work out what is a ‘unit’ and what is a ‘big thing’ in the system in which your playing. In this case (40k) I counted characters and vehicles as ‘big things’ and any multi model group as a ‘unit’. However, for Bolt Action, for example, you may want to count your support teams and command teams as ‘big things’ alongside your Big Cats and Tommy Cookers (I may start another project about getting my Germans for Bolt Action done later on).

So now that you have everything split into the groups, you need to get started. Start with something you’d like to paint, but make sure to keep something nice back to reward yourself when you’re just sick of painting the same thing (Goblin players will understand). So let’s say we start with a Marine Lieutenant. A good choice, all games need an HQ, after all. For Bolt Action, maybe start with a Junior Officer and his bullet shields friends. Once that’s done, move onto a ‘unit’. Deff start with a ‘necessary’ unit like a troop choice for 40k, Battleline for AoS, Infantry Section for Bolt Action, ect. then once they are done, back to a ‘big thing’ then rinse and repeat.

It’s a simple system, but before you know it you’ll have what looks like an army getting painted and, even better, what PLAYS as an army painted. No longer the set-up of shame as you place ranks and ranks of grey plastic at the gaming club. Hope this helps someone out there, and happy painting!

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