Star Wars RPG Campaign Setting (2019 & 2020) - Reactivated for May the 4th 2022 - Re-opened 2024
The Imperial Equipment (Rewrite)
Note: Images created with some pages templates and content from deviant art, Pinterest and an internet search then modified in Photoshop CC2020.
Game Stats
After the Clone Wars, the Empire needed a warship that could shorten the costly and prolonged process of planetary sieges The Onager-class Star Destroyer was developed to swiftly and brutally counter the planetary shields of Separatist holdouts and rebellious Core Worlds. Also known as the Imperial Siege Breaker, the Onager has a tapered wedge shape like many Star Destroyer designs, but with a large hammerhead-like structure at the bow. This wide, forward hull mounts the Onager’s siege-breaker weaponry, either a pair of capital-scale mass-driver cannons or high-powered composite beam turbo lasers. Advanced targeting and sensor arrays help direct these devastating weapons These large systems, and the power amplifiers to use them. take up much of the vessel’s interior. As such, the Onager carries only a fraction of the additional armaments, starfighters. and troops of comparable Star Destroyers.
The Onager’s heavy weapon systems require massive amounts of power, and the power conduits are susceptible to attack. A focused strike to the main weapon system can cause a catastrophic failure to the ship’s systems, critically damaging or even destroying the warship outright. To protect against this, the Onager mounts more than half of its shield generators forward. This does leave the ship’s flanks and engines vulnerable. but designers consider the trade-off acceptable.
Onager-class Star Destroyer
Craft: Rothana Heavy Engineering Onage-class Star Destroyer
Type: Star destroyer
Scale: Capital
Length: 1,204.44 meters
Skill: Capital ship piloting: Onager
Crew: 25,200; skeleton: 730/+10
Crew Skill: Capital ship piloting 5D+2, capital ship shields 5D, sensors 3D+1, astrogation 4D, capital ship gunnery 5D
Passengers: 240 (troops)
Cargo Capacity: 16,000 metric tons
Consumables: 1 year
Hyperdrive Multiplier: x1.75
Hyperdrive Backup: x6
Nav Computer: Yes
Manoeuvrability: 1D+1
Space: 3
Hull: 5D+2
Shields: 3D+2 (1D must always be placed front)
Sensors:
— Passive: 50/1D
— Scan: 100/3D
— Search: 200/4D
— Focus: 6/4D+2
Weapons:
6 Twin Heavy Turbolaser Batteries
— Fire Arc: 3 (front, left), 3 (front, right)
— Skill: Capital ship gunnery
— Fire Control: 0D
— Space Range: 3-15/35/75
— Atmosphere Range: 6-30/70/150 km
— Damage: 7D
24 Heavy Turbolasers Batteries
— Fire Arc: 12 (front, left), 12 (front, right)
— Skill: Capital ship gunnery251
— Fire Control: 1D
— Space Range: 3-15/35/75
— Atmosphere Range: 6-30/70/150 km
— Damage: 5D
20 Point-Defense Twin Laser Cannons
— Fire Arc: 5 front, 5 left, 5 right, 5 rear
— Scale: Starfighter
— Skill: Starship gunnery
— Fire Control: 4D
— Space Range: 1-5/10/20
— Damage: 4D
Orbital Bombardment Particle Cannon (Planet Breaker)
— Fire Arc: Forward
— Scale: Capital
— Skill: Capital ship gunnery: Super Laser
— Body: 7D (capital scale)
— Space Range: 1-10/20/50
— Damage: 2D to 12D*
Notes:
1. Docking Bays: 2
2. Complement: 36 TIE (a mixture of makes including TIE/AT), 6 Lambda Shuttles, 2 Assault Shuttles, 1 Command Shuttle
3. The Onager’s power systems can generate 2D of damage per 12 rounds (1 minute). The Onager’s mass drivers can only fire at maximum power.
4. Overload Vulnerability: When the particle cannons are Heavy damage or worse and 6 comes up on the wild die, roll whatever energy has been stored against the Strength of the cannons.
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