Cubicle 7 Divulge The Contents Of Age Of Sigmar: Soulbound
March 31, 2020 by brennon
Cubicle 7 has been giving folks a bit of an update as to where Age Of Sigmar: Soulbound, their new roleplaying game set in the Mortal Realms, is at right now. Lots of the art has been sourced and many of the chapters in the book have been finalised. This then leads us to talking about what's actually in the book...
The producer behind the book, Emmet Byrne, did a breakdown of what is going to be in each chapter and there is quite a lot for us to look forward to!
- Introduction: A short intro to the Age of Sigmar for new players and those who are already fans of the setting.
- Character Creation: A step-by-step guide on how to create your character.
- Archetypes: A full list of archetypes to choose from when making your character, each with stunning art and a full page of lore, plus reasons they would become Soulbound.
- Skills and Talents: This chapter explains the Skills you’ll use in Soulbound, and contains around a hundred Talents, special abilities you can use to really define your character.
- Equipment: The Mortal Realms are a dangerous place, so you’ll need weapons! This chapter includes rules for weapons and armour, aetheric devices of the Kharadron, Fyreslayer runes, and (most importantly) the price of ale!
- Rules: How to play the game. Vital to any rulebook.
- Between Adventures: It’s rare to find a moment’s peace in the Mortal Realms, so you’ll need to make the most of your downtime!
- The Mortal Realms: Over 40 pages of lore and information on life in the Mortal Realms, an overview of each realm, and the major factions you’ll meet.
- The Great Parch: A 20+ page setting guide for running adventures in the Great Parch in Aqshy, the starting realm for adventures in Soulbound.
- Religion and Belief: A guide to worship in the realms, and a look at each of the gods — and what their goals and plans might be.
- Magic: Magic permeates the Mortal Realms, and the effects of the Necroquake have caused cataclysmic disruption. This chapter presents a guide to magic in the realms, dozens of spells (many of which Warhammer: Age of Sigmar players will recognise), and even rules for creating your own spells.
- The Gamemaster: Advice for GMs on running adventures and campaigns in the Age of Sigmar. This chapter also includes a toolkit of optional rules you can add to your Soulbound game.
- Bestiary: There’s always something looking to kill you in the Mortal Realms, and this chapter presents dozens of monsters and creatures for the party to face, including Daemons, Undead, and crazed Grots and Orruks.
It seems like there is a nice mix of mechanical bits and bobs which make any good roleplaying game work and then the important background information which then guides the player into the world. All this lore is going to be great for those who want to dive in and play games in this vast and frankly epically scaled world. I am particularly interested in learning more about the realm of Aqshy and all of its intricacies.
Read Our Q&A With Emmet On AoS: Soulbound Here
Beyond that, the Bestiary is always a nice place to explore what kind of things you can throw at your players! The PDF version of Soulbound looks like it is on course for some time in April so make sure to keep an eye on developments here and over on their blog too.
Will you be snapping up this book when it releases?
"The PDF version of Soulbound looks like it is on course for some time in April..."
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Personally I prefer the Old World… Sigmar is a bit to space marine-ish for me. As I can’t get one of my players to play anything Warhammer (he has not forgiven GW for what they did to White Dwarf) I won’t by buying into this… Plus… Cubicle 7 are awful at hitting delivery dates… compounded by Covid-19… and they have three incarnations of Warhammer to produce at present… so delays are inevitable. And they have a tendency to drop product lines at a whim… Keltia, Yggdrasil, The One Ring, Adventures in Middle Earth… to name but a few… I used… Read more »
I’m definitely noticing that, too. I’ve got pre-orders for Warhammer Roleplay stuff that I swear I’ve been carrying for 6 months. I remember the Core Book and Starter Set being similarly delayed, as well. The quality of what I’ve received so far has been pretty mint, though, so I have few complaints overall. The biggest problem about role-playing in the Age of Sigmar is that nothing your characters do have any weight or meaning. There are 8 realms, each infinitely vast. Each battle, worlds are destroyed, populations are wiped out, and continents are razed. The Champions of Chaos are eternal,… Read more »
Hadn’t really thought about it like that, but you make a good point about ‘no impact’ on the setting in Sigmar… But thinking about it… The Old World is similar… yes you might save a town or a kingdom… but chaos will always return… and so will the Skaven… so it’s pretty much a case of “phew… saved the world… lets enjoy our celebrity status and wealth before the next disaster comes along” I did pick up the Warhammer Starter at UK Expo last year (and given that the lockdown may be in effect for 6 months, Expo 2020 is… Read more »
There are moral victories to be had in the Old World, though. “Chaos” will return, yes, but that cult my players stopped… they’re dead. That daemon they banished back to the Realm of Chaos won’t be back for 888 years. That 888 years means something, because we can go back in time and see what 888 years means in the Old World. We have a dated history, we have a natural progression of events. I can play in the time of the Vampire Wars. I can play in the time before Teclis taught humans magic. I can play in the… Read more »
Are you implying that GW destroyed the Old World as a marketing ploy to make money? And the AoS is merely a tool with infinite potential to introduce more units and terrain as a ploy to make people buy even more stuff? As for the GM ‘creating the Old World in AoS’… no point in doing that as it already exists in another RPG made by C7… Unless you really like the AoS rule set, which I haven’t seen enough of to make any kind of judgement… but it does appear more ‘heroes vs minions’ whereas the ‘Old World’ was… Read more »
“Are you implying that GW destroyed the Old World as a marketing ploy to make money?
And the AoS is merely a tool with infinite potential to introduce more units and terrain as a ploy to make people buy even more stuff?”
I would never, sir! X_X
@greyhunter88
Those insights are pretty much bang on. Really, exactly how Ive thought about AoS for quite some time.
played the original Warhammer but not really into this game.
Looking forward to seeing how this turns out. WFRP had a big impact on the Warhammer setting (several of the older novels felt like they were written straight from source books) so it’ll be cool to see if anything C7 put together spill over to the current range of novels and wargames. I won’t be worrying too much about deadline dates, I have shelves groaning under the weight of books I still have to get through.