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I should stop reading the GW and Warlord games newsletters … got tempted into buying stuff again and I ought to do work on my existing projects instead of preparing for new ones. As a result I’ve got a start collecting set for Genestealer Cults, a boxed set of brood brothers and a copy of the ‘greater good’ episode in the ‘Psychic awakening’ series.
I also ordered a copy of Rattenkrieg and a few theatre/campaign books for the Soviets in Bolt-action. We’ll see when those arrive.
1) What is the most complex rule set in miniature wargaming you have encountered?
I think Warhammer and Rogue Trader (40k 1st edition) would be that.
Although to be fair those were the first time I saw miniature wargaming rules.
AD&D 2nd edition also counts as I never really grokked how to run combat encounters with all the options.
It’s probably why I really like systems that have an internally consistent logic as well as all relevant rules and stats on a unit/character card. (burn those rulebooks … ;-))
2) What was the most simple rule set in miniature wargaming you have encountered?
Xwing is definitely on that list, although I’ve only played the basic quickstart rules.
I don’t like how it was sold and couldn’t figure out what to buy next as FFG’s schedule was random at best.
3) Which rule set in miniature wargaming have you played that much that you feel very confident in almost never needing to look up the rules?
I’d feel pretty confident with Flames of War 4th edition and Bolt-action 2nd edition, but only the basic stuff.
I think I will grok the advanced rules (like mortars and morale) once I get a chance to play again.
Reading that WarCry has easy to learn rules has already made me collect bits for it (’cause you never know when GW is gonna GW :-().
I got into the ‘Star Breach’ kickstarter, because I like a Bolt-action style ruleset that can cover any science fiction setting.