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75th Anniversary of the Battle of Monte Cassino and Northern Italy (Gaming The Battles)

75th Anniversary of the Battle of Monte Cassino and Northern Italy (Gaming The Battles)

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Operation Diadem (Battle 1 - Turns 3 and 4)

Tutoring 4
Skill 5
Idea 5
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Turn 3 Allies:
The last remaining tank in Tank Platoon 1 bails back in and passes its last man standing test, so stays in the fight for the time being. The MG team also passes it’s last man standing test.
Red Platoon, with the tanks now engaging the German left flank decide to break cover and advance on the German right flank. They’re aiming to get into the tree line and behind the MG Nest located there. Orange Platoon also now advance over the hill and, with Tank Platoon 2 alongside, head toward the barbed wire in front of the Grenadier platoon.
Tank Platoon 1 stays stationary to concentrate its fire but Tank Platoon 3 advances off of the pontoon bridge and up alongside Green Platoon, looking to advance up the centre.
The Mortar platoon repeats its bombardment and this time manages to destroy the PaK 40 gun team, giving some relief to the advancing tanks!
The last remaining tank from Tank Platoon 1 fires upon the MG nest in the middle of the table and a shot gets through, blowing the nest apart. Suddenly, the German defences are beginning to look exposed.
Green Platoon and the MG team fire upon the Fallshirmjager and pin them in place.

Turn 3 German:
The Allies have moved within 20” of the deployment token at the barn and a random draw reveals this to be the other Pak40 – so just when the Allied tanks thought they had some space….
Once again, the Fallschirmjager unpin and the Grenadiers fail to do so.
The Grenadiers kill another team from the Engineer Platoon.
This turn the German mortar manages to range in and hits a number of the teams in Orange Platoon, killing one and pinning the rest in place.
The newly discovered paK40 opens fire on Tank Platoon 2, destroying the lead tank just as it reaches the barbed wire.
MG Nest 2 tries to stop the Red Platoon from reaching the woods but despite a lot of fire power, fails to cause any damage. However, the Fallschirmjager, recognising the threat of Red Platoon on their right flank, do manage to kill one team and pin the rest of the platoon in place.

The state of play as seen from the Allied perspective. Note the forces massing for the attack on the right flank and the infantry trying to 'sneak' up the leftThe state of play as seen from the Allied perspective. Note the forces massing for the attack on the right flank and the infantry trying to 'sneak' up the left

Turn 4 Allies:
Red platoon is able to unpin, particularly fortunate given that they are currently exposed in the open. The last remaining Tank from Tank Platoon 1 passes their last man standing, as does the MG team.
The Engineers clear half of the barbed wire opening the way for Orange Platoon to advance up to within charge range of the Grenadiers. Tank Platoon 2 also moves up in support and the Sherman Crab tanks look to advance slowly up the centre.
Red Platoon advances to the trees however they uncovered a minefield and lost 4 teams to the mines and booby traps laid there!
Tank Platoon 3 moves up to the threaten the Fallschirmjager in their trenches.
The Allies shooting is woeful and clearly the battle is getting desperate for them with the best outcome being the Fallschirmjager yet again getting pinned from the incoming fire from the tanks.
Orange platoon launches an assault of the Grenadiers in their trenches and kill two teams as they leap into the German positions. The Grenadiers, already pinned and facing infantry and tanks fail to counter and fall back into the field behind, allowing Orange Platoon to take over the trenches.
In the centre of the line, Tank Platoon 3 crashes into the Fallschirmjager, killing three teams. The Fallschirmjager aren’t going to give up their positions easily, as was the case in the real battle, and counter against the tanks, bailing two out. With one operational tank, the 1st Canadian try to push home the assault, killing another Fallschirmjager team but once again, they counter and succeed in destroying one of the bailed out tanks! Both sides continue the assault before the last remaining tank forces the last Fallschirmjager team to fallback. The position is in Allied hands, but at some cost.
On the Allied left flank, Red Platoon assault the rear of the MG Nest and, with no ability to defend itself, the nest is taken out, opening up the German right flank.

Turn 4: German
The Allied push has moved within 20” of three German deployment markers. On the German left, behind the hedge, a 7.5cm Recoilless Gun platoon is deployed. In the centre, inside the ruined farmhouse, is one of the STuGs and on the right, in front of the objective, is a heavy MG Platoon.
The last team from the Fallschirmjager platoon fails its last man standing test and is removed from play. Otherwise, the Grenadier platoon take up defensive positions inside the barn.
The PaK40 is able to destroy a tank from Tank Platoon 2 and the STuG is able to bail the last remaining tank from tank platoon 3. The MG teams are able to fire upon Red Platoon in the woods and the cover there helps avoid casualties but they do get pinned in place. The mortar team fail to range in this turn.

The Allies launch their assault on the GrenadiersThe Allies launch their assault on the Grenadiers
Another PaK40 breaks cover and opens up on the advancing 1st Canadian Armoured BrigadeAnother PaK40 breaks cover and opens up on the advancing 1st Canadian Armoured Brigade
Red Platoon make it to the tree line and advance on the rear of the MG Nest you can see just left of centreRed Platoon make it to the tree line and advance on the rear of the MG Nest you can see just left of centre
The Allied perspectiveThe Allied perspective

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