Persei-Aries War Resumes
Skirmish at 14 Hercules (Khaizan's Haven): muakhah vs. oriskany
FROM: UNITED NATIONS REGIONAL COLONIAL CENTER
13:10 SOL GMT, 09 JULY 2521
BREAKAUTH: 181072.18J
CLEARANCE: SECRET (NATIONAL)
**UNITED NATIONS COMMUNIQUE**
Recent weeks have seen the center of gravity in the ongoing Third Hercules War shift increasingly to the coreward star systems of the region. As the Americans and British catch their breath in the wake of the Hawking’s Star battles, the Arab League and Holy Russian Empire ratchet up the engagements on the other shoulder of the Hercules Rim. Most recently, the Arab League launched an abortive raid against KV323, innermost planet of Krasnaya Nadhezda colonies (72 Hercules). The Russians forced a bloody win at the ensuring skirmish, and emboldened by their success, have launched a counter-raid back at the Arab League’s main holding in the Hercules sector, Khaizan’s Haven (14 Hercules).
Yet the Russians aren’t going alone. Another local power supporting the Russo-American “Coalition of Eagles” is the Corporate Consortium, with important holdings at Ragnarssonland (Gliese 649). Thus far the Consortium hasn’t been involved very deeply in the war, only cooperating with the Russians in a minor battle against the Japanese at the conflict’s outset. Put more simply, the Consortium hasn’t been interested in the bloodbaths at Hawking’s Star or the stalemate at the UN Mandate at Redemption (99 Hercules). Where the Consortium is interested, however, is when the war strays too close to Ragnarssonland, and with the recent Arab League raid at KV323, they’re interested in discouraging further League sorties along the coreward Hercules Rim.
Accordingly, two Baroness class “security ships” (strike frigates) have joined a Russian raiding battlegroup made up of a Kutusov class light cruiser and a Zhukov class light strike carrier, setting a Darkstar wave toward the outer reaches of the Khaizan’s Haven colony at 14 Hercules.
The long distance of this strike, however, requires a powerful Darkstar wave to carry the ships to the target in a reasonable timeframe. High-magnitude Darkstar waves are easy to detect, and automated League outposts have done just that. With half a day’s warning, a League response force is sortied to the outer protoplanetary disc of the 14 Hercules system, where they meet the Russians and their Corporate allies amidst the dark, frozen, slowly drifting debris.
This is the newly-repaired Mutamid battle group, rebuilt from the badly-damaged Al Fihri battlegroup that took such a pounding at KV323. Now those commanders are back, some of them with new ships. For them this is more than a question of a new League caliphate in the Hercules Rim. This is also about a personal matter … of payback.
Holy Russian Empire / Corporate Consortium: Oriskany
Arab League: Muakhah
214 points per side
RAID victory rules
A fun game, sorry about the technical difficulties.
For Hayden al-Bayati’s injury. I was thinking the loss of several fingers on one hand. Now do you think the League is more likely to regrow them or replace them with mechanical augmentations?
No worries, @muakhah – for the injury, really any choice is up to you. The League is described in the writeup as very scientifically advanced, think a star version of Baghdad in the Islamic Golden Age (8-14th Centuries). Cloning is the best, but takes months to grow a replacement. Nanites are the second best, they rebuild the lost body part from the inside out, but the commander is in a controlled coma for weeks. Cybernetic replacement isn’t the greatest, it works fine in the short term but usually causes complications as the character grows older (cancers, blood clots, etc). But… Read more »
Cool, a set of cloned fingers then! That itch strangely due to the regrowth and attachment process, along with a strange almost phantom limb feeling. Perhaps it will wear off in time. Or perhaps they will always be aware that these fingers are not the originals…