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@royalpain621 I’m tempted to advice against building what people want.
Build the game *you* (and your friends) want to play.
You don’t want to find yourself spending time and resources on something that doesn’t feel quite right simply because others claimed that it was ‘better’.
If you are having fun then it will be much easier to convince people that the game is worth a peek.
And take a look at how ‘clash of spears’ was promoted on this forum :
Talking a bit about CLASH of Spears ( well more than a bit )
If you find yourself in a position to take it beyond a bit of hobby then a self-published title may be the most cost effective way of doing so.
Kickstarters require lots of pro-quality product photos and sleek images, because that’s how you attract visitors in a crowded market.