Persei-Aries War Resumes
Rasmus vs. Muakhah - Raid at KV323
FROM: UNITED NATIONS REGIONAL COLONIAL CENTER
03:10 SOL GMT, 16 JUNE 2521
BREAKAUTH: 181072.18J
CLEARANCE: SECRET (NATIONAL)
**UNITED NATIONS COMMUNIQUE**
Even as the ashes cool in the wake of the Third Battle of Hawking’s Star, and the shockwaves of that aftermath continue to ripple through the spinward star systems of the Hercules Rim, new battles are igniting along elsewhere in this ongoing war. Reports are now coming in of an action at KV323, a tiny Mercury-analog dwarf planet orbiting extremely close to the parent star of the 72 Hercules system. The 72 Hercules system is the home of the Russian Krasnaya Nadhezda (Red Hope) colonies, mainstay of the Holy Russian Empire in the Hercules Rim.
Raided repeatedly by the British and Japanese at the outset of this war, Krasnaya Nadhezda has since enjoyed a long stretch of calm in more recent months once the Americans started to threaten British holdings at Hawking’s Star (HR6806). But constant fighting at the Hawking’s Star colonies and the Redemption UN Mandate (99 Hercules) has stretched Russian naval forces across dozens of light years, not to mention divide the Duma’s support of this war and test the patience of the Tzar Aleksandr IX.
Choosing their moment, the Arab League, now firmly established at their new “Khaizan’s Haven” colonies in 14 Hercules, has apparently decided to bring the war back to Krasnaya Nadhezda. Swift, fast, and stealthy, the Al Fihri Battlegroup, under the flag of Captain Rashid al-Maghrebi, has been dispatched to penetrate the 72 Hercules system. strike targets of opportunity, and destabilize the Holy Russian Navy as much as possible.
Strategically, the Arab League hopes to capitalize on recent strain between the United States and the Holy Russian Empire in the wake of their defeat at Third Hawking’s Star. If the League can cause enough damage at Krasnaya Nadhezda, the Russians may demand more help from the Americans, just as the Americans demanded help from the Russians at Hawking’s Star. If the Americans help, that weakens them against the British. If the Americans don’t send help, the “Coalition of Eagles” between the Americans and Russians may well destabilize to the point of collapse.
Operationally, the League hopes to capitalize on the wide-spread, scattered deployments of the Russian Navy. Hawking’s Star is 24 light-years away, almost a month’s travel for a battlefleet of any size, and once the Russians arrived there they took heavy losses … twice. Although technically a Russo-American victory, the recent battle of Kayashenko 4 also diverted Russian naval assets 12 light-years away, defending another Russian colony world that again cost the Russian Navy dearly.
Tactically, the League has taken an unusual approach for the battlegroup’s mission. Typically, raiders set a high Darkstar wave toward the target system, stopping perhaps 500 AU outside the system’s outermost planets or debris belts. Then a new Darkstar wave is set, much slower, much more accurate, virtually impossible to detect. Perhaps moving only five times the speed of light, they “crawl” into the system and drop back into normal space in the eclipse shadow of a gas giant or just short of an asteroid belt.
Here, however, the League is trying an “inside out” approach. Rather than relying on sheer distance and the scale of empty space to hide them, the Al Fihri battlegroup is hoping to hide their approach amidst the deafening electromagnetic volcano that is the parent star of the system. A Darkstar wave set this close to the powerful gravity fields of a star, not to mention the solar wind and coronal mass ejections, is dangerous to say the least. But detecting enemy ships on a slow approach through such a firestorm is all but impossible.
The Al Fihri and her escorts manage to creep into the very heart of the Russian system. The 72 Hercules star is a G0V yellow main sequence star, perhaps 15% larger than Sol. Little more than a semi-molten ball of nickel-iron and rock, the tiny dwarf planet of KV323 lies in a blow-torched, tidally-locked orbit just 20 million kilometers from 72 Hercules, just over one-third the distance that Mercury orbits the Sun. It’s in the shadow of KV323 that the Al Fihri has been lurking, waiting for her aerospace group to find a suitable first target.
But the Russians catch a break. Detecting some of Al Fihri’s scouts and extrapolating their telemetry back to their base ship, they find the Arab League force and send two Slava class heavy cruisers to destroy them. They are only hounds, however, driving the Al Farir and her escorts around KV323 to the daylight side of the dwarf planet, where a smaller, faster Russian battlegroup … the hunters … are already in a parabolic slingshot around KV323 to intercept.
Holy Russian Empire: Rasmus (Oriskany with one ship)
Arab League: Muakhah (Oriskany with one ship)
222 points per side
RAID victory rules
I was tossing and turning late last night in bed going over the many mistakes I made in this one. I should never have got so close to the planet or the Russian plasma.
I might try and write up Captain Rashid getting a dressing down from the higher ups for losing so many ships after seeing Damon’s inspiring example.
I won’t lie, @muakhah, there were some mistakes in this one, but please don’t dwell on them. I think a big part of Darkstar’s replayability is it’s unforgiving nature. It often rewards brilliant play much LESS often than it PUNISHES even the slightest error. This may see harsh, but I feel this brings back players even after a stinging loss because they’re aware that they didn’t just get UNLUCKY or get BEAT by a “better” player … it was something THEY did and they can resolutely correct next time around. Also, it’s a pretty detailed game, and @rasmus is an… Read more »
Thanks @Oriskany. Don’t worry, I only ever lose sleep due to the very best games I play! It shows that Darkstar is an engaging game that holds our attention hours or even days later.
Cool deal, @muakhah. Lord knows I’ve lost sleep over this game over the years. In fact, I’m losing some now. Off to bed! *zzzzz* 😀
It is a great game as @muakhah say or else we would not be back for more and more …
😀 😀 😀 Thanks @rasmus!
That was a bloody knife fight – Plasma based Destroyers at that range will make a mess of anything, and then add the start cutting the shields down at a crucial turn it was going to be a mess.
My first game I lost my flagship to space debris after that I been paranoid of a repeat
The two Sovnyas been named “Levyy Topor” and “Pravyy Topor” by my best google Russian, as they seem to work as a matched pair, it is Left and Right hatchet.
I’ll get around to naming the commanders and the rest of the battle group
Epic names, @rasmus – I will update the battlegroup campaign sheet. 😀
And we might go for the Krasnoi (Krasny) for the Novgorod that did not show up until after the battle – the K-56s who care about the numbers on them 😉
Cool deal. I will make additional updates. 😀