Escape From Scarif
A short time ago...
Escape From Scarif…
This is a short campaign intended to get a party of rebel operatives started. I’m making this a system neutral campaign, so use your favourite rule set.
Given the time period of the adventure there should be no Jedi in the party… initially at least, but Force Sensitive characters would work fine… perhaps even an Alien Student of the Force with very limited powers.
After The Battle Of Scarif…
The Death Star blast destroyed the Citadel Tower on Scarif and killed almost everyone…
One rebel U-Wing managed to get clear of the blast radius, but sustained serious damage and crash landed in a remote part of the planet.
A handful of rebels is all that survived and now they are in hiding, their ship concealed in cave on an island far from the ruined imperial base.
With only two weeks of supplies aboard the ship, they have to find a way to fix the hyperdrive and get off this planet before they are detected by imperial forces.
Character Generation
Assume that all of the rebels aboard the U-Wing sustained at least minor injuries in their escape from the Death Star blast.
At least one of the PC’s must be a pilot, but the others ships crew, or ground troops.
Starting equipment…
Each PC has a ranged weapon (pistol for a pilot)
Plus a melee weapon (most likely combat knife or vibroblade, although some alien species may have cultural weapons… but no lightsabers).
Clothing will be flightsuits for pilots and appropriate combat armour for the others.
Tool kits should be available for PC’s with a relevant skill.
Other resources aboard the U-wing would be medical supplies, tools for ship repairs, plus two weeks of food and water rations.
Details on the U-wing are sketchy, but based on visuals from the movie I would say that there’s room for a couple of speederbikes in the cargo hold… modified for water use of course.
Ships Systems
Shields are down, weapons are offline, hyperdrive is fried, sublight engines are barely functional… in short… the ship isn’t going anywhere until they make some repairs.
Fortunately… other ships tried to escape the blast area, but were not so lucky. The ones that were not vaporised crashed into the oceans, or on other islands…
Sensors are unreliable due to ionisation of the atmosphere from the Death Star blast… but this makes it hard for the empire to locate the PC’s crashed ship.
Cool picture I think shows the damage that could have been done.
http://www.igorstshirts.com/blog/conceptships/2016/andree_wallin/andree_wallin_03.jpg
Planet surfing in a space ship… dangerous sport.