Cult of 11. Card game idea.
The Initial Mechanics
The game is set to be played with standard playing cards deck with 3 jockers. Based on trying to empty your hand of four cards by scoring 11 with a card from your hand and the top card drawn from the deck. ie 7 and a 4, ace and 10. Jokers and King , Queen and Jack are trump cards that can always be played.
The mechanics seem to be working right now. When the top card is drawn both players have the chance to play a card before the next top card is drawn. I am giving a player intiative for an entire playing round of play as this seems to remove confusion over who can place a card first. If neither player can play a card. They both pick up a card and a threat tracker goes up by one.
When the threat tracker reaches 6 the standard “Escape Phase ” of the game above ends and the “Chase Phase” begins.
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