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I suspect if you don’t already own the game this will have negligible impact on cost compared to what you would pay as it stands now. But buying the core rules is a one time thing, after that the cost per game should, in theory, drop which is I think what they’re aiming at.
While it may be true that there’s some examples of disasters with universal rules sets, the fact that D&D, Savage Worlds, Pathfinder and to an extent Modiphius’ 2D20 system are so successful despite being setting agnostic speaks for itself. Success or failure for Monolith will depend on which settings they opt for. However I trust that they know what they’re about, they have been successful enough thus far on Kickstarter at least and I don’t see any specific reason why that would change