Monolith Talk About Going Beyond With New Venture
October 8, 2019 by brennon
Monolith has been chatting about their take on the gaming world currently and their new venture which is looking to change things up. This is what they call Monolith Beyond...
The idea is that they want to try and create a set of rules and mechanics building on the Tactical Homeostatic System (THM) which lies at the heart of Conan and Batman but that would cater to any game idea. This would allow them to create what effectively becomes a core set of components and rules which could be applied to any game so you'd be able to use that system across the board.
This Engine Box would contain all you need to play with the models you have available already, be it in its classic one versus many style or in a straight-up skirmish clash. They will be focusing on the worlds of Mythic Battle Pantheon, Mythical Battle Ragnarök, and Claustrophobia but they are also talking about including other game worlds from different companies and publishers.
The classic elements which make up the Monolith games we've seen so far will remain and Conan is going to be coming back to Kickstarter next year too but it will be interesting to see how this develops.
Personally, I think that Conan was a fine game but Batman threw too many options into the mix and it became incredibly confusing mechanically. The essence of the system with the way characters work, the focus on managing your economics of actions and then way the Overlord works is all great and with a little refining and chipping away at all of the clutter it could make for a fun system to use in one-on-one games.
You can find out more about their announcement HERE and you should let us know what you think in the comments below...
"...with a little refining and chipping away at all of the clutter it could make for a fun system to use in one-on-one games"
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looks very Cthulhu meets Stranger things meets Hellboy mash up?
Some publishers already do something like this (eg. Song of Blade and Heroe’s point system) and most custom dice-based combat isn’t too far from HeroQuest, anyway. Also, of course, miniature wargames have you use your own miniatures. But I’m glad to see someone in the boardgaming business let boardgamers know they can do this, too.
I’m glad to see a company has recognised the issue faced by lots of us, huge sets of cool minis and too many variations of rules to want to use them regularly. With core rule sets that work across their whole range we are getting much better value for the minis we already have. As a Monolith fanboy I’m certainly very happy about the idea. Starting to save now for Conan in January.
2001: A Warp Odyssey