Afterlife - Models and Gameplay
The Factions - Pan Continental Republic
What began as hushed discussions and distress from the strain the Unity Council placed on those outside the inner circle, soon became full-fledged talk of rebellion. The Pan Continetal Republic grew from deep seated resentment at the hubris of the Unity Council. Corporations were approached by those who craved a more direct route to freedom and an organized resistance came together, drawing in many who would never share the riches of the Council and their ilk.
Pulse Mechs – not just an exo-suit, but an extension of the pilot itself, pulse mechs represent the cutting edge of technology. Armed with a pair of high damage mag carbines, the suit combines the protection of heavily armoured battle gear with great mobility.
The paired mag carbines have good range and enhanced RoF and damage, making them a viable threat to any unit. An upgrade option gives them a heavier frag rifle with extended range and RoF. Combined with optional flight packs and Pan Con’s special abilities, this unit is a hit and run master.
Pulse Mech support – Heavier cousins to the Pulse Mechs, the support variant forgoes some maneuverabilty to mount a heavy weapon system. Either the twin autocannons or missile systems would normally be vehicle mounted or in an emplacement. On the support mech, these systems can be brought up along with the attacking force to provide heavy fire.
Autocannons can range across the board and cause threat to any opposing unit. Missile units pack less of a direct punch, but can target lock for better chances to hit as well as handle clusters of troops.
Grenadier team – the standard infantry forces of the Republic are heavily armed, armoured and versatile. Grenadier teams are typcial of these well-drilled troops and can engage across a wide range band with their standard battle rifle or anti-armoured support.
Better protection is traded off for less mobility as compared to their Unity Council counterparts. Their weapon packs a bigger punch over a longer range.
(Some old Mantic Warpath Marines are standing in for my Grenadiers, as the models came from Anvil’s first Kickstarter)
Commando Strike Team – the elite forces that strike deep into the heart of the Unity Council form Commando Strike teams. Relying on speed and short range firepower, these units aim to get in quickly to complete their missions.
The Strike Team has a stat line that makes them fast, reactive and solid troops able to shrug off suppression. Their weapons are weaker with a shorter range, but put out a high volume of shots that get stronger in close quarters. They are light infantry which gives them even more flexibility.
Commando Assault Specialists – Assault specialists train under the same doctrines as the Strike Teams, but aim to pack a bigger punch upon arrival. The slums of the megacities are their homes and they are equipped to move swiftly through this urban jungle.
Better protected standard infantry, these specialists can be kitted out with an array of specialized equipment from shields to breaching charges to thermal lances, ensuring they won’t be held up by obstacles.
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