Afterlife - Models and Gameplay
The Factions - Unity Council
Unity has a nice ring to it, but for many the government’s hand is overbearing. Popular unrest has flared to outright war as centuries of sole rule have been challenged in the past decades. The Council was slow to react, at first, but have shown organizational agility in fielding new forces to counter the threat posed. Machine-based troops and support and battlefield coordination have levelled their initial gaps in the tech war. The emergence of strong and charismatic leaders have won victories in the field, but more importantly, have swayed large groups of the population to believe in their cause.
Unity Guard – A step above the general infantry, these troops are tasked with crushing dissent and protecting critial installations. Solid troops, built for close in fighting, they also benefit from an array of supporting units to give them extra punch. A core infantry unit with a higher than average Nerve value. Their Enforcer Shotgun is outranged by other weapons, but does respectable damage. A flame thrower upgrade can be added to the unit for added close in punch. Subordinate units can also be attached to them including weapons platforms and Stim Hound packs.
Crane C-25 Heavy Infantry – have an augmented heavy weapons harness that give them the ability to bring a heavier weight of fire to a standard infantry role. Better on defence than when forced to move, these troops excel at holding positions. They have a slower movement rate than typical but enhanced Toughness, fitting with their heavier gear. Their CR-6 LMG has a long range and enhanced rate of fire if stationary. As some members of a unit may only move 2″ and count as stationary while others move their full amount, this allows the Crane C-25’s to leapfrog and sustain heavier fire as long as they can stay in cohesion.
Spectre Operatives – using an advanced adaptive camouflage, these elite troops are experts at infiltration and maneuver. Their equipment (armour makes it harder for enemy to detect them when they are hidden) and weapon (dual profile with a silenced, sniper option) let them ambush their foes from afar. However, they are veteran fighters and are the equal of the opposition’s elite up close.
A truly elite light infantry (*) force, they have superior stats across the board. Coupled with their specialized weapon and equipment they are a very flexible unit.
* Light Infantry can run and still attack with small arms. They can also infiltrate closer while remaining hidden.
Recon Tracer Exo-Mechs – a light exo-suit provides durability and speed to these hybrid troops. They carry a standard small arm into battle, but can absorb punishment and quickly cover ground to lead an assualt. Their stat line makes them fast, tough and hard to hit while their Tracer Rifle has good range and respectable damage.
They are the only unit that counts as both Exo-Mech and Infantry types. The Mech abilities let them pass over terrain and obstacles more easily. The infantry class lets them benefit more from cover. A solid unit that is hard to pin down and tough to shift, but can quickly exploit a gap.
Crane C-48 Warden Mech – a large bipedal battle platform, these machines combine dual cannons and supporting limited-shot missiles into a package that strikes fear into Pan Con forces. The inherent slowness of the AI platform is their only weakness, but they are a target that needs to be quickly overwhelmed.
These 2-wound monsters have thick armour requiring some lucky hits or concentrated fire from heavier weapons. They can split the fire of their weapon systems, but have only average Ballistics skill and are slow to react.
Ajax Exo-Mech – this heavy piloted warsuit is the pinnacle of UC technology, though is still a rare sight on the battlefield. Custom configurations can alter its role to include smart grenade launchers, a minigun or an EMP launcher. Combining mobility and protection, this Exo-Mech cannot be ignored.
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