Dead Earth Games Get Sculpting Post-Apoc Survivors
May 6, 2014 by brennon
In the wake of their successful Kickstarter Dead Earth Games have been foot to the floor with sculpting and working on building the world of Across the Dead Earth. See what you think of some of their survivors below...
Above we have Adam, Ezra, Ronnie and Shay(man) the last of which is a bit of a different take on the medic. Of course when it comes to the post-apocalyptic future things do go a bit mental and people start to devolve so maybe they do see some power coming from the head of an enemy. I wouldn't cross him that's for sure.
Setting the scene is also very important when it comes to playing a tabletop game and Across the Dead Earth is doing that very well indeed. Above is one of the scenes that your warband might be fighting through as a ruined London houses what's left of humanity. I think this is awesome and would be a brilliant board to work on wouldn't it!
What do you think?
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The native guy seems to have quite short legs? Could be the pose, but his proportions look a bit off.
They all seem to have that problem, to varying degrees. Maybe they’re devolving. Won’t be long before they’re swinging from the trees again.
There are more pictures of all of them at http://www.Deadearth.co.uk which show other angles and, in the case of Shay man you can also see a wip before the detail around the waist was added, and of course you can see from the side view the bend of the legs in pose. Looks good to me and definitely proportionate, although people do tend to find longer legs more attractive in art…
I think that if the first two people to read the post make the same observation, they’re still WIP’s.
I don’t think the first two people to read the post, or even to comment on it,main the same observation, one was that the pose of one individual piece might make it look out of proportion, or that it may actually be out of proportion, the next was that to you ALL of then look out of proportion, which is quite different. Hundreds of other people have seen these pics – largely people who have paid for the product, and I haven’t received any other similar comments at all – so it must be partly in the eye of the… Read more »
I love the style and look of all the figures sculpted so far and having seen the first three in the flesh are great. I can’t wait until they arrive on my doorstep.
Cheers Brummie!
Of course, we welcome all thoughts and feedback and if a number of people tell us they feel strongly about the same thing we will act to rectify that, just as we did with the hands on one of our previous models.
You didn’t welcome Panzerkanzler’s feedback lol.
I realised it may have not come across that way, which is exactly why I wrote the above post to clarify.
The Shayman is my favourite so far. I like the style they remind of Copplestone castings of which I’m a great fan. They look they will be good and robust not prone to damage. Skirmish game figures get a lot of handling and the more fragile the more likely it is to fall off a building in my case.
Forgot to mention the inspiring artwork. The flooded streets of London would make for a great table in looks as well the challenge the terrain would bring.
You could run a nice Split second scenario
Looking great! Happy I backed this!
Sigh… I give up. They are all ‘Vitruvian Man’ incarnate. I’ve cast aside my previous Classical Art education and heartily endorse Shay Man, his offset and extended waist, and the idea that 3D objects need not look appropriate from every angle, even in their finished state. What was I thinking? 🙂
Errata: “and now endorse the idea”
If you’re suggesting that our range of wargaming miniatures is not based on the aesthetics of classical art and that they do not all have the same proportions, based on a “perfect” man, then you would be very much correct.
I’m just not feeling them. The legs are stumpy and they’re poses look very static and 2-D. I realize it’s much easier to sculpt figures standing in place hugging their gun against their body or pointing it at the ground, but it’s just not very inspiring. Look at some of the Malifaux 2E, Infinity, and Mercs figures – you’ll see models sprinting, firing guns, swinging melee weapons and shouting to their teammates.
Fair enough they’re not for you! I should state here that this has nothing to do with the sculptor as he sculpts the pose which is requested of him. Poses is something I get a lot of different opinions on. Some, like you, want action poses and other don’t like poses which lend themselves too a specific situation too readily and look out of place in any other, like leaping around or swinging melee weapons. I’ve therefore tried to balance this and there are some who are posed to be firing their weapons and others not, and then one or… Read more »
I do agree that that over-embellished poses can get a little tiresome. I guess it depends on whether you want gaming poses or display poses. I’m a table-top gaming guy, so I want my infantry just pointing their rifles forward. A little crouch or kneel or running is fine here or there, but I typically don’t field armies of gymnastics champions.
Since when has every man had the perfect body? I much prefer these to all be different they have so much more character than just looking all the same.
Some of the Malifaux sculpts are ok but a lot of the Kung Fu poses wouldn’t suit this game were you should be hugging cover and be able to move into contact with terrain in order to benefit from it.