Hürtgen Forest - Game Video
Normandy - D+21 - West of Caen
So yesterday my friend @damon and I had a great game of Panzer Leader, meant as a “historical approximation” of the Sherwood Rangers’ participation in Operation Martlet. This was an attack launched in Normandy during the last days of June, 1944, west of Caen. The objective was to pin German forces in place and prevent lateral shifts of reinforcements against the upcoming (much larger) attack of Operation Epsom, one of many British attempts to clear German divisions from the vicinity of Caen.
The Sherwood Rangers were requested by @damon , I found the battle, researched its general layout and topography, designed the scenario and the new map, and facilitated the game. I played units of the 12th SS Hitlerjugend and Panzer Lehr, while Damon fielded forward elements of 8th Armoured Brigade (Sherwood Rangers’ parent formation). I also included other units of 8th Armoured, including most of 4/7 Dragoons and a little of the 24th Lancers, as I’m not 100% certain they were there on this particular day (they may well have been, I only had a couple days to research this and design the game).
The three historical phase lines of this assault were Barraccuda (through the town of Fontenay-le-Pesnel), Walrus (extending ENE out of the high ground of Tessel Wood) and “Albacore” (roughly along the line of towns Vendes and Rauray).
These phase lines were used as the basis for the seven objective hexes. Damon’s British must take four of them to win the game. Thus, he only has to match the rough historical outcome of the attack, not its actual planned objectives, which were not reached on the day in question.
Again, each hex is 150 meters. Most counters are a platoon, troop, or battery. The game lasts 10 turns.
Oh, one more thing before the rivet-counting snipers start taking shots … these British tank troops are “intentionally inaccurate” historically. Again, Panzer Leader runs on platoons / troops. So each of these Sherman counters should read 10-A-8, math that is worked out to represent a four-tank troop of three “vanilla” Shermans and a Firefly. I gave Damon the choice and he elected to break up his three battalions into specialized troops, so each squadron has three counters of 9-A-8 “pure” Shermans and one of 14-A-10 Fireflies.
@oriskany nice write up, was riveted on who was going to win till the end. We are swapping nations!
Glad you liked it, @bobcockayne . Might do some “Para Leader” soon, 101st or 82nd landing behind Utah Beach.
Or maybe switch over to the Americans near St. Lo. I’ve done Mortain at least twice in the past … doesn’t mean I can’t do it again!
Some time in the next couple of weeks think we are going to get back into ‘I aint been shot Mum’ as the Americans are more likely to be completed 1st have feeling we will be looking at the scenarios post D-Day around Utah, have to look at Richard’s site on Two Fat Lardies to see what he has pr prepared. Though at sometime think we may do the fictional Kelly’s Heroes , have tow tanks done for Oddball and a company command unit which looks similar to the one in the Movie. Not as eloquent as your self but… Read more »
Sounds great, @bobcockayne ! Yes, please post progress of the projects. The more historical content we have on the site, the better!
Slowly getting the hang of this game I think.
Don’t try and take on every target at once, build up a ‘schwerepunkt’ with plenty of units, overwhelm and batter one objective, then move on en masse as fast as possible.
Thanks, @damon – Indeed, Panzer Leader is not a game that “lies down easy” for you. The other big thing Panzer Leader really demands, especially in shorter 10-turn games, is to form a single simple, but flexible, and fast plan, and then execute against that plan. This game doesn’t reward genius so much as it punishes mistakes. @aras and I have played dozens of games where we were having perfect game turn after turn … and then one of us would make a mistake … and that was usually the deciding factor unless the other player immediately returned the favor.… Read more »