Yeah fortitude is a great power but there are so many armies with great anti psychic options, farseers with runes of warding, marine librarians, space wolf rune priests, tyranids with shadow of the warp. It won’t be long before opponents start shutting down fortitude. Good old extra armour at 15 points is still a good option for the knights.
I think that the paladins counting as troops rule isnt ment to let you take 6 units of paladins, i think that there are 2 better reasons: 1) you can take something else from the elite section which is filled with good stuff 2) making paladins scoring units will be fearsome for enemy objectives. Normally you would stand there and look fancy with just a unit of terminators if you kicked everybody from the objective, but with the paladins you exually get the objective
The nemesis force swords wouldn’t save you from shooting, the +1 to your invulnerable save is only in close combat. All the paladins will have a 5+ while walking across the board.
Certainly a nice idea, but i’d rather go with regular Terminators and make a Paladin squad scoring via a Grand Master. I’m not yet decided if Draigo is a points sink or ok for what he does.
Anyway, I’d love to see this army face off against my Imperial Guard. 11 Guys against 300+.
I said on the previous video why Draigo was good and how you should use him. I’ve played eight games using him and only lost once!!! That was to Dark Eldar who are too quick for the GK. Second time around though, I modified my list and got a win against them :-D. Basically I take Draigo in either one of two flavours, Cheddar and Nacho: Cheddar… Draigo. 6 Paladins, including Apothecary and Banner all uniquely equipped to taste (I prefer Falchions for the crazy amount of attacks per model, but I’m slowly coming round to Darrel’s way of thinking… Read more »
I think you guys are wrong when you slag of Draigo saying his points cost isn’t worth it. He has never died for me and has actually won the game once with 1 wound left. An eternal warrior with a 2+ Armour and a 3+ Invunrable save is insane! Stick him in a land raider redeemer with assult cannons with psybolt ammution (turns them into psycannons without rending) with 10 paladins with 4 MC psycannons with 8 halberds and 2 daemon hammers and see how much fun they have in CC and watch your opponets face when you’ve ripped they’re… Read more »
Don’t wory Justin I won’t give you stick for saying the storm turkey bolters can’t shoot. Just don’t build any Guard vehicles wrong 😀
I wouldn’t go for extra armor on a Grey Knight Storm Raven. I would try to use fortitude instead.
Yeah fortitude is a great power but there are so many armies with great anti psychic options, farseers with runes of warding, marine librarians, space wolf rune priests, tyranids with shadow of the warp. It won’t be long before opponents start shutting down fortitude. Good old extra armour at 15 points is still a good option for the knights.
I think that the paladins counting as troops rule isnt ment to let you take 6 units of paladins, i think that there are 2 better reasons: 1) you can take something else from the elite section which is filled with good stuff 2) making paladins scoring units will be fearsome for enemy objectives. Normally you would stand there and look fancy with just a unit of terminators if you kicked everybody from the objective, but with the paladins you exually get the objective
The nemesis force swords wouldn’t save you from shooting, the +1 to your invulnerable save is only in close combat. All the paladins will have a 5+ while walking across the board.
The +2 Ini is worth it I reckon.
Certainly a nice idea, but i’d rather go with regular Terminators and make a Paladin squad scoring via a Grand Master. I’m not yet decided if Draigo is a points sink or ok for what he does.
Anyway, I’d love to see this army face off against my Imperial Guard. 11 Guys against 300+.
Can you post the army list, you know for those of us that are slow and lazy. =P
GW has a complex about posting lists with the points, but they could post it without the points listed.
Wasn’t Draigo the worst character in the game?
Worst fluff, certainly. Stat-wise he’s not bad, a bit underwhelming for his points cost against anything but daemons but still reasonably solid.
The Titansword’s special abilities don’t kick in when you’re fighting non-daemons, but it’s still a force weapon at WS7 and S5.
Large pie plates … now serving.
I said on the previous video why Draigo was good and how you should use him. I’ve played eight games using him and only lost once!!! That was to Dark Eldar who are too quick for the GK. Second time around though, I modified my list and got a win against them :-D. Basically I take Draigo in either one of two flavours, Cheddar and Nacho: Cheddar… Draigo. 6 Paladins, including Apothecary and Banner all uniquely equipped to taste (I prefer Falchions for the crazy amount of attacks per model, but I’m slowly coming round to Darrel’s way of thinking… Read more »
I think you guys are wrong when you slag of Draigo saying his points cost isn’t worth it. He has never died for me and has actually won the game once with 1 wound left. An eternal warrior with a 2+ Armour and a 3+ Invunrable save is insane! Stick him in a land raider redeemer with assult cannons with psybolt ammution (turns them into psycannons without rending) with 10 paladins with 4 MC psycannons with 8 halberds and 2 daemon hammers and see how much fun they have in CC and watch your opponets face when you’ve ripped they’re… Read more »