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Do complex rules make for better Role-play? I don’t find that they do. They perhaps make for more depth when it comes to combat but I don’t believe that combat is the be all and end all of an RPG. Complexity in RPGS really comes, again, from the players and the GM and how they interact with one another. The combat rules are nothing more than an abstraction, a way to determine who wins in any given fight.
I don’t think d&d is a great system by any stretch of the imagination – mechanically, while its dice mechanics are relatively simple, it has things wrong with it in 5E that it has had since the very start in how it deals with combat and character progression. But poor game mechanics don’t detract from the fun of the game because it’s not really the fighting that generates the fun, it’s the reasons why you are fighting – what did you do, as a player, to find yourself in the fight in the first place. If all I wanted to do is have fights, I would just stick to Wargames.