Home › Forums › Painting in Tabletop Gaming › Hobby Weekender 10/05/19 A bit of gaming philosophy this time › Reply To: Hobby Weekender 10/05/19 A bit of gaming philosophy this time
I pledge to continue with my work on the Spring Clean figures. I cannot show off the project progress quite yet because its not done. I will say that I have failed in my thought of not buying any more minis after the KS arrived. I went to a great used book/music/media store and happened to see a “like new” box set for AEG’s Clan War. For just under $50US it was a great bargain. I’ll be making a project of this as I keep seeing SAGA touted here on the site and hearing that there are to be stats for Asian armies. I also had a sense of nostalgia as I already had some Togashi monks and some Dragon Talons figures from the Dragon clan. I will see about getting the rules set and painting up a force to use on the tabletop.
Beyond all that I was visited by a friend of mine that has been my regular customer for mini painting. I’ve had his figures sitting around for a while and was glad to get the work he wanted to him before I moved. I also tossed in quite a bit of work I had done before, outside of what he had given me, for good measure that he might be able to use in his ongoing D&D campaign. So I made money on top of what I spent today on they box set. Hooray! Ice bear enjoys free-market capitalism (reference to We Bare Bears). Also today I got in a book on sign painting from a KS put on by Noel B. Weber which shows all sorts of great work and inspirational material. It will compliment the other KS book that documents Hermann Zapf I received last month.
1: A hard tabletop game is not necessarily a good one if nobody has fun in the end. If people overcome defeat by the skin of their teeth and get duly rewarded with advancement or loot then it is something to look on and say it is. Accomplishment can only be measured by the struggle/sacrifice when compared to the payout.
2: A tough call on videogame to tabletop transition. I can’t say for certain as I haven’t played anything that has done so. I imagine that for Fallout it might not be such a great call because the storylines built into the videogame and the different player decisions affecting them were what made them great. I don’t know enough about Bloodborne to make a call. The Devil May Cry boardgame really has no appeal to me as it seems like a lengthy boss run. Others that exist don’t spring to mind immediately but it really doesn’t capture the same appeal as the writing and programming of the source material.
3: Too many accessories for games really depends on the games. As far as the inclusion of condition tokens for games like Guild Ball it helps a bunch to figure who is under the influence of what as opposed to the 10,001 things that Warhammer might throw out there for the multiple rules that combine to allow you making rolls of 100 dice. In WarMa-Hordes the tokens for power allocation makes the tactical/strategic play a nagging element that needs to be considered so tokens are a must. Now they can get out of hand when you far outweigh the number of player/monster figures with accessories on a mat/map for RPGs. Overall if they become cumbersome by number/requirement for effective entry into a game then that is when they can be considered too much.
@mage Electric Six is great! I’ve thrown their videos out there a few times now.
@crazyredcoat Lol! Yes, it is difficult to not know Electric Six once you have heard them.
@wolfch I’m glad that somebody else looks at the Fallout IP and things there is something not quite right with the tabletop translation.
@limburgerYes, Guild Ball is great for the add-ons though I think that the spell “figures” are interesting to see in use for AoS which fixes the previous WHFB problem of trying to “see” them in play.
Now for some trippiness
Puppetts FTW