Home › Forums › Painting in Tabletop Gaming › Hobby Weekender 10/05/19 A bit of gaming philosophy this time › Reply To: Hobby Weekender 10/05/19 A bit of gaming philosophy this time
hey hey hey … I got a big box to unpack.
Did I ever tell you about the pale moonlight ?
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You’d think that a company with several Elder scrolls games and an on-line MMO could write an original adventure to use in a tabletop RPG …
Apparently it is hard :
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(1) Is a hard tabletop boardgame necessarily a good one?
Only if it is ‘hard’ for all the right reasons.
If it is ‘hard’ because it has dozens of rules and things to do … then the anser is simple nope
If it is hard because you get to use your brain to think about tactics instead of rules … then it merely depends on the mood you and your players are in.
(2) Do board games based on a computer game work? Or do they get muddled up in immitating the game’s style translating directly into a tabletop game and suffer?
Anything that is translated from one medium to another suffers.
A good developer plays to the strengths of the medium and avoids the weaknesses.
(3) Do games have too much accessories?
Only if they are badly designed.
Some games need more accessories in the starter sets because these things provide a quality of life improvement that is needed to give it that little extra oomph it needs to sell it to new players.
I consider good quality dice to be an essential feature, which is the one thing I disliked about the Age of Sigmar starterset I gave my nephew. It kind of sucks that you’re forced to buy after market add-ons to fix this.
Best example : the Guildball starter set.
Heck, I wished there was an option to buy a deluxe version.