Sharphammer - Breaking two Perfectly Good Rules Sets...
Illustrative Playthrough - Part 4 and Final Thoughts
The Nores Reavers attempted to charge the remaining unit of Albion Warriors, and were successful. After a stoic resistance for a couple of rounds they broke and were pursued and scattered by the Reavers, who overran into the Stone Thrower and then also scattered their crew. With her forces in disarray the Albion Chieftain gathered her remaining Woad Raiders and went to raise the alarm over the presence of the Norse raiders.
Thoughts on Gameplay.
Everything seemed fairly intuitive, although the forces were small and straightforward. Unsure how the introduction of magic or some of the more ‘random’ fantasy elements would have complicated proceedings. Everything felt a lot more granular than a regular game of WHFB, which is odd because the combat mechanics were no different. The command cards worked well, although given the small scale of the game really just ensured most units could act each turn. In a larger scale game choice of command card usage might become more critical.
I’m yet to try Warlords of Erehwon (yep, still having to type it backwards to get the spelling right…) but I imagine the game would have a similar feel. I’d personally be keen to give this particular rules mash-up a go again 🙂
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