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Sharphammer - Breaking two Perfectly Good Rules Sets...

Sharphammer - Breaking two Perfectly Good Rules Sets...

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Illustrative Playthrough - Part 1

Tutoring 1
Skill 1
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Keen to try out a couple of alternate army lists I had assembled two small (approximately 500 point) forces from the Norse (primed WW2 camo green – Red Team) and Albion (primed Skeleton Bone, Blue Team) lists. Apologies for the unpainted state of the minis…

Albion force composition was as follows:

  1. Chieftain
  2. 10 Tribal Warriors, Command, Woad Paint
  3. 10 Tribal Warriors, command, Woad Paint
  4. 10 Woad Raiders, Command, Additional Hand Weapon
  5. Stone Thrower
Illustrative Playthrough - Part 1

Norse was as per the below:

  1. Jarl
  2. 10 Reavers, Command, Light Armour
  3. 10 Reavers, Command, Light Armour
  4. 10 Shield Maidens, Command
  5. 10 Norse Hunters
Illustrative Playthrough - Part 1

To keep things simple (I was unfamiliar with both armies special rules and the combination of rules systems) I ignored the moveable deployment point and any special equipment upgrades.

Deployment points were determined randomly and turned out to be directly opposite on either side of the village.

Fist turn was a short one, with the Albion Chieftain deploying and bringing on one unit to Tribal Warriors  with her.

Illustrative Playthrough - Part 1

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