Boyz from the Dwarf enter Core Space
Parallel Universe
In preparation for getting the Smegheads on the table, other than getting them painted, they need some rules. The Core Space character generation system is really fun and intuitive. There are loads of variables to bring your chosen characters to life. I started out on paper, thinking about each of the dwarfers personality traits and the looking to reflect that in their skills and stats whilst keeping the points level in the right ballpark.
With the plotting done, it was time to download the customisable photoshop files from Battle Systems website and put the character boards together. I’m a bit out of practise with photoshop so it was a bit of a fiddle, but all of the layers and icons were provided so it was possible to get them looking just like the ‘proper’ ones in the game.
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