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Kitbash challenge – Vermintide

Kitbash challenge – Vermintide

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Project Blog by dugthefug1644 Cult of Games Member

Recommendations: 177

About the Project

I saw Laughingboy's Vermintide post and it inspired some kit bashing. I think I will make a few survivors, but never playing Vermintide or Mordheim etc. I feel I need to do a little research before I look at a 2nd or 3rd mini. Edited - ended up making a team of five and enjoyed looking into a few bits of lore and videos of the game to write some fun back stories. Everyone should enter kitbash challenges if you get the inclination because it has been an eye opener for me hobbywise. I hope you enjoy the project.

This Project is Completed

The Inspiration

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The Inspiration

I saw the post Laughingboy put up on the site and the video for the new computer game looks awesome.

The factions from Warhammer fantasy that I wanted to get involved in as a kid were Dwarves, High Elves and Empire.

Dwarves because, well they’re Dwarves and that’s awesome.

High Elves because a kid at school sold me them and they looked really cool painted up in the White Dwarf magazines he shared with me.

And Empire because they had a cool tank and their flamboyant pleated clothes looked great. I also liked the look of the Bretonians because at the time I didn’t really enjoy the magic side of gaming, I was more into history and my 1/72 1/76 scale soldiers, tanks and aircraft.

Sadly the elves and dwarves were lost in a house fire years ago. I never had the money to invest in the expensive GW range beyond a few fledgling Dwarf blisters and the elf half of a starter box.

The Inspiration

The inspiration for this gent came from the guns firing in the video against the horde. I thought if I was going to take a Frostgrave style mini away from just medieval fantasy and into Warhammer skirmish style urban fighting that a black power weapon would be a good start.

The Build

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The Build

The build came together quite quickly.

The right arm is from a Warlord Games Pike and Shotte cavalry sprue.

The left arm is from a Frostgrave Soldiers box sprue, basic bent arm with an open hand.

The body is from the Oathmark Humans sprue. (I love this rivets on leather type of armour. It reminds me of a terrible but brilliant TV Robin Hood adaptation from my youth – I remember it had a fairly young Ray Winstone in it. ? )

The head is from the Oathmark Human sprue as well because the handlebar moustache was reminiscent of the old Warhammer Empire models.

The axe and the sheathed sword are from a Wargames Factory Saxon weapons sprue.

The only trouble was that the Frostgrave soldier left arm came with an extra piece of cloth at the shoulder that the right arm did not. I used a blob of Greenstuff to give both shoulders some overhang from the clothing around his neck.

The Build

The Base

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The Base

The base was made from off cuts of the tab between the feet of minis. They make good pathing stones.

I still may find the perishing thing, but could not find the solitary Skaven head I had from a bits box I got from ebay years ago. I wanted the severed head to show just how good in a fight this guy is.

I glued my man to his base and he just looked unfinished.

I splashed some Blood for the Blood God paint on the base and it still wasn’t enough. So I painted some static grass black to act as Skaven fur. I clipped off a Mantic Games Abyssal daemon shoulder piece that looks like a claw.

I think it tells the story of the one that got away but is hopping as he does so.

I based him too far to one side on the base. If I find the Skaven head I will place it behind him on the back portion of the base. If I don’t find it I might place a discarded pistol with some teddy bear stuffing smoke rising from the muzzle.

The Base

The Paint Job

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The Paint Job

For the colours I just went for some of my favourites.

  • I primed him Mournfang Brown GW spray paint.
  • I love Army Painter Chaos Red so this is the main clothing color. I have started to highlight with some mephiston red and Chaos Red mix.
  • The gloves and leggings are Zandri Dust with a couple of shades of Agrax Earthshade.
  • I used a mixture of Bugman’s Glow and Army Painter Barbarian Flesh for the face.
  • The hair was a base of Zandri Dust then a wash of Casandora Yellow and a heavy highlight of Jokaero Orange.
  • The Brass coloured bits are Vallejo Laton 70.801 Brass.
  • The other metal pieces and armour rivets are painted with Leadbelcher.
  • The axe haft and wood of the pistol is painted with vallejo Panzer Aces 311 New wood.
  • Some of the leather is Army Painter Leather Brown but I did mix in a little New Wood here and there.
  • I used some Rakarth Flesh for highlights on the Zandri Dust and the pouch and the wrist strap on his right glove.
  • The torso leather armour is a mix of Abaddon Black and Chaos Red. After a Nulin Oil wash it went darker than I intended at first, but on reflexion I prefer it this way.
The Paint Job

The Back Story

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The Back Story

This is Eddard Rattenfäller.

I remember from my limited knowledge of the Empire that there were a few ‘Franzs’, ‘Vans’ and ‘Dorfs’ that all sounded very Germanic to my ears.

I looked up ratcatcher and lumberjack in German and came up with my bastardised surname that way.

I looked my painted mini square in the eyes and decided I wanted to give him a solid first name. I thought about Godwin, Bernard and finally Edward, but Edward didn’t quite blend with his surname so it morphed into Eddard.

Given his surname he comes from a region of the Empire that long suffered problems with rats and members of his ancestry had distinguished themselves in battle against Skaven hordes of the past.

The Rattenfäller family almost always had some of it’s prominent sons in the Imperial Army, the family were wealthy, but ultimately were looked down upon by other families of the Imperial top table. Even after making the ultimate sacrifice of losing family to various wars during dutiful service against the Empire’s enemies, the Rattenfällers were still ‘new money’ pretenders to some. Their wealth came from a successful Empire wide pest control businesses and sadly the stigma of such an industry bars them from making marriages into the more renowned (and sadly elitist) families and advancing up the social ladder.

Eddard faces the Vermintide by an unhappy accident. He had been told of complaints about poisons not working, their best traps being sprung and the bait taken and one of his father’s employees had been savagely murdered in a sewer. Eddard is a pragmatic, strong, trust worthy, son of one of the most wealthy branches of the family and had been trusted to investigate the pest control issues and chase the local constabulary for answers about the poor mutilated body of their youngest, keenest and sadly most unfortunate employee.

Eddard had wanted to join the army but his enthusiasm to become stronger, more resourceful, better skilled with a blade and a pistol, just made him more useful to his father. His father decided that Eddard’s younger brother Tomas would be sent to the army and that Eddard would project manage and oversee the smooth running of the biggest and most important regions of the business.

Eddard isn’t old, but feels his time passing by and yearns for adventures before he is too old to have them. Eddard would love to prove himself and in so doing improve his family’s standing to a higher level, where he feels they rightfully belong.

You can see that his own investigation into the murdered employee has brought him into contact with a larger rat than he has usually had to deal with. The blood trail from the severed claw will no doubt lead him to the nest. With a sense of trepidation rather than fear he heads into the dark. His keen senses are alive to the risks and he checks that his powder is dry as he ventures on… ?

Captain Alban Tonmehr - The Build

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Captain Alban Tonmehr - The Build

I looked at some Vermintide YouTube videos and realised I shouldn’t just be creating characters at random. The game has a class system so I made an ‘Empire Soldier’ with a huge great sword.

The body is from the NorthStar Oathmark Humans sprue.

The arms and attached sword are from the NorthStar Frostgrave Soldiers Sprue.

The head is from a Conquest Games Medieval Archers box.

I was going to add a pistol to his belt but I think it was too big and ruined the aesthetic. I could add a sporran, but feel that the tartan was only a nod to say be isn’t your average Imperial captain. Not to make him actually Scottish, because the Warhammer Empire didn’t have a ‘Scotland’.

Captain Tonmehr - The Paint Job

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Captain Tonmehr - The Paint Job

For the colours I just went for some of my favourites again.

  • I primed him Mournfang Brown GW spray paint.
  • The Kilt was made using a base of Death Guard Green, shade of Biel tan Green, Zandri Dust and Mccragg Blue lines, then a nightshade blue over the blue lines.
  • The leggings are Zandri Dust with a couple of shades of Agrax Earthshade.
  • The gloves are Abaddon Black with a highlight of Vallejo German Grey and Nulin Oil shade.
  • I used a mixture of Bugman’s Glow and Army Painter Barbarian Flesh for the face.
  • The hair was a base of Jokaero Orange then a wash of Casandora Yellow.
  • The Brass coloured bits are Vallejo Laton 70.801 Brass.
  • The sword and armour rivets etc. are painted with Leadbelcher.
  • The sword handles was Army Painter Leather Brown with a heavy Agrax Earthshade wash.
  • The leather sleaves are Army Painter Chaos Red and the shirt sleaves are Army Painter Wolf Grey.
  • The torso leather armour is a mix of Army Painter Leather Brown and Chaos Red with a Nulin Oil wash.
  • The shoes as Vallejo Mahogany Brown with a Agrax Earthshade wash.

Captain Tonmehr - The base

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Captain Tonmehr - The base

The base was made from off cuts of the tab between the feet of minis.

They make good pathing or cobbles. I chose to make a row of bricks look like a mossy drainage gully. To add an extra element I used some Greenstuff vines.

The pathing had a base of Mechanicus Standard Grey, Agrax Earthshade wash and with Rakarth Flesh / grey mix highlights. I used Death Guard Green and Nurgle’s Rot on the vine and the gully.

Captain Tonmehr - The base

Captain Alban Tonmehr - The Back Story

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Captain Alban Tonmehr - The Back Story

I was thinking of making a mini to represent Eddard’s brother Tomas, but once I chose to paint the folds of the soldiers clothes as kilt pleats in tartan instead, I wanted a new name and character for him.

Tonmehr means Claymore in German (according to Google anyway – Sorry, but I am a very lazy researcher).

Just to persevere with the Scottish theme I chose a slightly outdated Scottish boys name that sounded strong, but also seemed to suit the Warhammer Empire world too.

Alban Tonmehr has been promoted high above his standing strictly due to attrition and circumstance. All the capable leaders and strategists amongst his regiment have been slaughtered or eaten, or both. The dwindling stock of sergeants were too valuable where they are in the structure, keeping discipline and teaching the men their trade. Rightly or wrongly, possibly both, the few remaining officers above Alban decided that they may as well choose the strongest and most brutal amongst their ranks to at least lead by example when the inevitable Skaven horde surfaced. They were optimistically hopeful Alban would live long enough to add some finesse and tactics, beyond the headlong screaming charge, to his repertoire.

Alban knows his failings, is aware as soon as a relief column arrives he will lose his field commission, but is also aware that there is no guarantee that they will live through the Skaven incursion for any of that to be relevant.

His family had been forced from their mountain strongholds by the constant pressure from Orc and goblin raids. His father had taken him from city to Imperial city looking for work and only found prejudice for being mountain folk and menial poorly paid work. Alban saw how hard his father was having to work to feed him and his eight sisters and decided to lessen the burden by running away and joining the army. Being tall and strong the army believed Alban when he lied about his age in signing up and he proved an able and frighteningly effective soldier from the start.

That was all several years ago and now he faces the horrors of a Skaven horde with his dour style of pragmatic wit.

“You call that a horde? I was fighting bigger Waaaahs of orcs sat in my nappy. Dry your eyes ya fud, there’s a fight to be had. Last one to get their blade wet ‘s a bloody Jessie.”

Captain Alban Tonmehr - The Back Story

Mordecai Von Malleüs - Witch Hunter - The Build

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WiP WiP

Mordecai was interesting to build.

The body is from the NorthStar Frostgrave Human sprue.

The head is from the NorthStar Frostgrave Barbarian sprue.

The Hat and right sword arm are from a Warlord Games Pike and Shotte cavalry command sprue. Had to scrape away the sculpted hair on the underside of the hat’s brim. I Greenstuff added a buckle to the hat.

The left arm is from the NorthStar soldiers sprue with an open hand.

The pistol is metal, from Essex Miniatures.

The cloak is a Dwarf Brock Rider cloak from Mantic Games with some Greenstuff to attach it to the body.

The shoulder armour is from a Warlord Games Roman Pretorian sprue. Cut from a right sword arm.

The purity seal is a piece of paper and a piece of Blood for the Blood God dried up pot lid paint as the red seal.

The book on his right hip is made from a piece of card.

 

WiP WiP
Mordecai Von Malleüs - Witch Hunter - The Build

The Base - Mordecai Von Malleüs

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The Base - Mordecai Von Malleüs

The plastic tab between the feet of the mini cut into squares works out well as cobbles. I left a trench of empty base down the middle. I started to fill this with thick layers of PVA, Nurgle’s Rot and varnish, allowing it to dry between layers. I now know there was probably some poor execution on my part and had the potential to look clear and interesting. Sadly by the end it was so green and opaque that it could have been a piece of Greenstuff covered in a single coat of Nurgle’s Rot and looked almost the same.

I am not sure why this gutter or drain is braced by metal bars, but during process it just seemed to make better authentic sense.

The vine looking pieces are made from dried up Blood for the Blood God paint from the pot lid painted Vallejo Flat Green.

I added some leaves, cut with a Greenstuff World leaf shape cutter. Some were added to the gutter, but as I said sadly I managed to mess this up and they were lost in the murky finish I ended up with.

It is an interesting base, but I am not sure I am really happy with it, especially considering the amount of drying time I wasted without getting a green tinted clear finish I hoped for.

The Base - Mordecai Von Malleüs

The Paint Job - Mordecai Von Malleüs

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The Paint Job - Mordecai Von Malleüs

 

  • I brushed in Abaddon Black as a primer layer.
  • The black of the coat is Abaddon Black with a highlight of Vallejo German Grey.
  • The leggings are Vallejo Flat Brown with a couple of shades of Agrax Earthshade.
  • The gloves are Vallejo Black Red and Nulin Oil shade.
  • I used a mixture of Bugman’s Glow and Army Painter Barbarian Flesh for the face.
  • The beard was a base of Vallejo Flat Brown then a wash of Nulin Oil and a highlight of Vallejo German Grey.
  • The Brass coloured bits (book edges, sword basket etc.) are Vallejo Laton 70.801 Brass.
  • The sword and shoulder armour etc. are painted with Leadbelcher.
  • The sleaves and undergarment is MccragBBlue.
  • The trim on the coat and belt on the hat are Mephiston Red.
  • The shoes are Abaddon Black.
  • The cloak has some Army Painter Ash Grey, highlights of Rakarth Flesh, some Vallejo Mahogany Brown and tailing off to Abaddon Black at the end, with Nulin Oil and Agrax Earthshade washes.
  • The hat is Vallejo Mahogany Brown with some Agrax Earthshade and Nulin Oil wash. I had started with the hat being black but I was worried that be was starting to look like a Tower of London Yeoman guard and lots of Witch hunter art has more golds and browns than my scheme.
The Paint Job - Mordecai Von Malleüs
The Paint Job - Mordecai Von Malleüs

Mordecai Von Malleüs - The Back Story

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Mordecai Von Malleüs - The Back Story

The name was just conjured from googling through old names and Malleus is the title of a 40k Inquisitor story I like. Malleus is also “the hammer” in the arrangement of small bones in your inner ear. It was a sneaky way of calling him Von Hammer. ?

Mordecai hasn’t always been Mordecai. He had a chance meeting with a Templar of the Cult of Sigmar that saved his life and he found his calling.

Henry Crun had been a stagecoach driver. This perhaps showed an intention to see new horizons and certainly demonstrated that he was not scared of long hours and facing threats and danger, but Henry to this day doesn’t know why the witch hunter took pity on him that fateful day.

Henry had ridden for two days with a lone female passenger and their belongings. With his keen eyes scanning the road ahead he had spotted a glint of metal. Maybe it was armour or a spear tip, but it was definitely danger. Unbeknownst to him his actions had avoided being ambushed by goblins. He took a longer road on an alternative route, but this had not been uneventful either. He had shot a brigand who tried to hold up the carriage and it had rained long and hard ever since. Finally at his destination his road weary passenger thanks him, kisses him on the cheek, knees him in the crotch and grabs his money purse and runs off down the main street of the small town. Henry cursed out loud, got back into the drivers seat and forced the horses on to give chase. He had worked too hard, on that journey alone, to be left penniless now. He was desperate, full of adrenaline and blocked out the pain in his nethers as best he could as he took the reins. The woman had clearly hoped there would be an alley to dive down and lose him but there was no obvious escape route as Henry gave pursuit. Henry was gaining on her. The tired horses whinny in protest as they gain momentum. Henry began thinking how he would get down quickly and safely enough to give chase on foot … When a local woman crossed the road and his horses ploughed into her. Killing her almost instantly. The thief ran on into the dark and Henry scrambled down from the coach, shaken and horrified as he tearfully dragged the woman from beneath the flailing hooves. Henry fell to the wooden sidewalk and rested the poor lifeless young woman down and sobbed uncontrollably. Even in the failing light the street was remarkably busy. Torches were brought forth and cries of sorrow and anguish in the gathering crowd turned to cries for explanation and justice. The crowd had seen a reckless speeding coach kill one of their own and Henry had been too traumatised to offer any words of defense. Just feeling sick and staring at blood and mud fouled hands. A huge burley aproned man put their huge hand on Henry’s shoulder and hoisted up to his feet. The move shook Henry from his shock for a moment. It was dawning on Henry what trouble he was in when this was punctuated with a huge punch from the huge aproned blacksmith and a cry of “That was my daughter!!!” Henry scrambled away from the furious man, bleary-eyed with tears and nursing a broken nose. The huge man reached for a knife at this hip when a shot rang out in the street.

All eyes swung to the man in his wide brimmed hat and long flowing black cloak. He stood between the crowd and Henry and told them what he had seen. He had witnessed it all and said that Henry would face judgement, but as a servant of the Empire the witch hunter would not condone the linching the mob was crying out for.

By shear presence, bearing and a fine command of words the Witch hunter calmed things enough to get a shacking Henry into the coach and assured them he would be tried in the morning.

In the morning the town folk awoke to find no stagecoach driver, no stagecoach and no witch hunter; only a dead horse, put out of its misery after breaking it’s legs.

The witch hunter told Henry that the thieving passenger had actually been a witch he had been hunting. Sadly the young woman Henry had killed with his horse team had been susceptible to a cantrip that the witch had been chanting as she ran down the sidewalk. Sadly it was only her with her young ears that heard all of the breathlessly spluttered spell and she obediently walked out into the path of the horses without question.

The witch hunter told Henry all about himself and offered him a chance to join him in catching the witch and felt it would help Henry get over his guilt and grief from that muddy bloody evening.

Henry accepted and began a long and arduous apprenticeship into the world of purification and fire that only a witch hunter can attest to and understand.

The name changes to Mordecai Von Malleüs, just to give him more mystique and authority, but he has not taken on all the buckled and guilded trappings of the witch hunter colleges. He travels light and uses his inherent skill for sniffing out danger to hunt out the enemies of the Empire. He finds himself in a sewer, his senses tingling as he draws his sword. This time there’s no long road to take, this ambush will be sprung and bloodily put to the sword on his terms not their’s. He wondered what the slightly timid Henry Crun would make of the determined, skillful hunter Mordecai if he could introduce the two somehow. He gulps, smiles and continues into the darkness…

Moril Oakensword - Dwarf Ranger - The Build

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Moril Oakensword - Dwarf Ranger - The Build
Moril Oakensword - Dwarf Ranger - The Build

I wanted to create a Dwarf, but realised the only kits I have available are the Mantic Games standard dwarf minis that sadly I have gone off aesthetically in a big way.

The body was always going to be a problem. I could cut off the legs of a standard human miniature and use a pair of Dwarf feet but a lack of a belly and squat features might be too far for people to stretch credulity with me.

I found a Mantic Games Orc miniature body that I felt could pass stature wise as a Dwarf once the legs were hacked off. Sadly the wide gate of the orc meant some leg would still be showing even when cut right up under the body. So some Greenstuff came in useful to make the pleats of a kilt to hide the remnants of the offending left leg.

The right arm is from the Mantic Games orc sprue, but with the weapon hand cut off and a Mantic Games dwarf right open hand glued on.

The left arm was attached to the body, so I cut it back to the elbow and put a Mantic Games dwarf cannon crew sprue smoking a pipe left arm instead. The only trouble was this didn’t quite match up for thickness of arm etc, so I Greenstuffed some chain mail over the top of the join.

The feet were from the Mantic Games dwarf cannon crew sprue. I assume they were just for fun basing potential, a jibe at the times that sadly dwarf tech can blow up in your face and blasts you clesn out of your boots.

The pistol is made from the Mantic Games dwarf gun butt. The sprue allows you to make guns or crossbows from the same gun butt. I chose to cut the end off of one of the dwarf gun barrels and use that to make my pistol. No flintlock or hammer at all, but I am happy to suspend disbelief.

The two-handed war hammer is from a Mantic Games dwarf sprue.

Moril Oakensword - The Base

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Moril Oakensword - The Base

The video games have plenty of levels set in muddy streets as well as dungeons, sewers etc. I didn’t want to lose cohesion with the rest of the survivor heroes and have no cobbles though. So I chose to have Moril leaving a muddy area to catch up with his colleagues. Tail end Charlie of the group is having to rest his pipe and get into the action before they have all the fun without him

I used the Astrogranite Citadel paint, added a few slate tiny chippings followed by priming the whole model and base in Mournfang Brown. I dry brushed the muddy area with Army Painter Fur Brown to bring out some of the texture. I found that maybe I primed to soon or too heavily because the texture of the technical paint was almost all lost. If it hadn’t been for the chippings it may have looked boring and not natural. The cobbles got some Mechanicum Standard Grey with some Rakarth Flesh highlights. I added some moss / moldy green to one stone with some Biel-tan wash.

I added a touch of gloss varnish here and there to mimic puddles and suggest a slippery sheene to the morass he is leaving behind.

I pitched him at the back of the base because I think it adds some movement to the piece as he leans heavily forward and is about to break into a sprint (well his idea of a sprint anyway).

Moril Oakensword - The Base

Moril Oakensword - The Paint Job

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Moril Oakensword - The Paint Job
Moril Oakensword - The Paint Job

The way that I had to use Greenstuff and cut up lots of bits I knew it wasn’t until I got the paint down whether it would look too bodged together. I think I am happy with him. I might choose to paint his pipe a chalky clay colour to make it stand out.

  • The face is painted with Bugman’s Glow and Army Painter Barbarian Flesh. (bit of Chaos Red added for his bottom lip)
  • The hair is mostly Vallejo Black Red with some Army Painter Fur Brown highlights and a mix or washes until I was happy.
  • The main leather under armour is Chaos Red and highlighted with a touch of Rakarth Flesh added to the red. Washed heavily with Agrax Earthshade.
  • The armour and other silver metal parts are all in Nulin Oil washed Lead belcher.
  • The bronze pieces are Vallejo Bronze.
  • The kilt is Death Guard Green with Camoshade wash. Then the lines are just Death Guard Green again with a Nightshade wash line for patterning.
  • The undershirt is Citadel Smurf blue with a nightshade wash.
  • The Hammer shaft is Agrax washed Vallejo New Wood Brown paint.
  • The grip is Agrax washed Zandri Dust with a Rakarth Flesh highlight.
  • The Black boots and belt are Abaddon Black and Vallejo German Grey

Moril Oakensword - The Back Story

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Moril Oakensword - The Back Story
Moril Oakensword - The Back Story

Moril Oakensword is obviously an adaptation of Oakenshield from Lord of the Rings but it has a narrative function that I like.

Moril was just a name that stood out from a googled list of dwarven names.

Moril’s Father Thraim Oakensword was not born with that last name. It was given him as a punishment for a near fatal mistake he made during his smithing apprenticeship. As Thraim finished the pieces of armour that Moril proudly wears today he was told to smith a sword for a minor royal as soon as possible. Thraim was good at what he did, but was still learning. His drunken mentor failed to judge that the time pressure and the pressure of making a sword for a royal had gotten to Thraim and the sword was presented to the royal too soon.

A battle (a now infamous battle) was fought and sadly the young royal was badly wounded. The sword had splintered and crumbled like cheap piece of wood on first contact with the enemy and it was only the bravery of his entourage that saved his life.

The king demanded that Thraim’s last name be struck from all the records and that he and his offspring be stained with the name Oakensword.

To try to remove the shame Thraim completed the pilgrimage to the Shrine of Grimnir and became a slayer. He had hoped to die valiantly in battle. He proved to be very hard to kill, so much so that he has had to hunt more dangerous enemies. Thraim has killed trolls, giants, daemons and even dragons and his death oath goes unfulfilled.

Many years have passed. The stories of his father’s exploits have filtered back to Moril and he has ventured out on an adventure to find Thraim.

He is not sure whether he just wants to let him know he’s loved and a source of pride before he finally gets too old to continue his phenomenal success as a Slayer. Perhaps it was more selfish and he just wanted to see him for his own sense of loss of a father figure as he grew up.

Moril met up with Mordecai Von Malleüs the witch hunter and stumbled into an investigation into a coven and their familiars that he cheerfully dispatched.

He didn’t intend to stay with Mordecai for long, but without any leads on where his father was it seemed sensible to follow someone with a knack for finding dangerous situations.

As Moril slipped his pipe into his belt and saw a horde of Skaven beasts begin to swell in numbers he was emotionally torn. He was fearful that he wouldn’t have the strength to last out the night against such a huge number of enemies, but he also hoped that a challenge of this magnitude might draw his father out of the wilderness.

Eldwinia - Elf Waywatcher - Build / Inspiration

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Eldwinia - Elf Waywatcher - Build / Inspiration

The inspiration was Kerillian from Vermintide.

I was not going for a carbon copy but the hood, white hair, bow and swords, cloak with fur around the shoulders etc all spoke to me as a cool aesthetic.

The head is from the NorthStar female soldiers Frostgrave box, but the original part had a brimmed hat. I removed the brim to make it look like a hood more.

The body and arms are from the NorthStar female soldiers Frostgrave box too. The bow arm was cut and reset at the wrist to give it a more interesting angle. The bow is covered in Greenstuff leaves as a nod to lots of old waywatcher sculpts and the source image.

The sword and knife are from the Victrix Greek Hoplite sprue. They just look far more elven than my Viking etc sword scabbards.

The quiver is from the NorthStar Frostgrave Barbarian box sprue.

The cloak is from the female soldier sprue again, but to keep the Kerillian look going I added Greenstuff fur around the shoulders.

Eldwinia - Elf Waywatcher - Build / Inspiration

Eldwinia - The Base

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Eldwinia - The Base

The base came from the fact that I got hold of some skaven heads and that I wanted Eldwinia’s base to be different to the rest. I think the elves always seem to be agile and on the move. I was wondering whether to have her on a pile of Skaven heads, but the over the top and gory nature of that put me off. I still wanted her to be it motion, so I used a head, a Beastman shield and a pile of dried paint pot paint as ballast to show there could be a body beneath the shield. I plan to have Eldwinia stood on the shield at a slight angle to suggest she is springing from the shield to bound onward and reload her bow whilst still in the air.

I used the texture paint again for mud and static grass for fur. I have tried to add leaves to every base as a uniting theme.

The hands on the base are from the Mantic Games Zombie sprue.

I used gloss varnish for puddles of mud and blood.

Eldwinia - The Base
Eldwinia - The Base

Eldwinia - The Paint Job

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Eldwinia - The Paint Job
Eldwinia - The Paint Job
Eldwinia - The Paint Job

The Paint job was fun. I know that I rushed it a little to get it finished today, but probably wouldn’t have spent much longer on it in all honesty.

  • The whites are the Army Painter bright whites. I used Nulin Oil to get some shading, but didn’t keep a lot of it as the concept photo has this ruff / cloak top as being quite a stark white.
  • The green of the clothing and leaves is Vallejo Flat Green. I used a touch of Caliban Green in the creases to get more contrast and used Citadel Biel-tan Green shade.
  • The blue of the clothing is citadel Macragge Blue with heavy washes of citadel Drakenhof Nightshade.
  • The Brass bits are Vallejo Brass
  • A lot of the browns are the primer colour of citadel Mournfang Brown spray paint with Nulin Oil or with Agrax Earthshade washes until it was where I wanted it to be. I did use some Vallejo Mahogany Brown paint here and there as a highlight or to cover up mistakes.
  • The black shoes are Abaddon Black.
  • The skin colour is Bugman’s Glow and Army Painter Barbarians Flesh highlights and some Reikland Fleshshade.
  • The gore on the base is Citadel Blood for The Blood God paint with bits of Army Painter Barbarians Flesh at the edges.

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