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Hmm not quite DnD style.
Steve did come equipped with DnD 5e character sheets, but they’re only used during roleplay. During combat players revert to the standard GH character stats.
It is more roleplay/narrative focused than stock Gloomhaven. It was important for our characters to have a backstory and a mutual bond as a party. (Doesn’t really matter in standard Gloomhaven)
The gameplay focus is more combat driven, like GH but the GM is free to craft their own story rather than follow the story of the board game.
It doesn’t use the legacy elements that modify the board/ map etc.
Character stats, attacks/spells etc are handled the same way as standard Gloomhaven: attack cards and modifier cards. The main “mechanical” difference is how initiative works. In the stock game it’s built into the attack cards for the heroes and the enemies. Players will choose two cards, each card will have an initiative number on it, the player chooses the number they want to use. They use the abilities/attacks/movement on the cards in the order that they choose (within restrictions).
In the RPG version each player rolls a d20 at the start of each combat round, and the GM does the same for the enemies. So initiative is always dynamic. Players will know where they are in relation to each other and can plan accordingly, but they never know when the enemies will activate.
Each round can’t start until all players have selected their attack cards. And once the round starts they can’t really converse with other players except to say what they’re doing as they do it.
Once the Dungeon is clear and the objectives are met the scenario ends.