Skip to toolbar
Building a Warhammer Fantasy Empire Army

Building a Warhammer Fantasy Empire Army

Supported by (Turn Off)

Pistoliers Ready for Duty

Tutoring 1
Skill 2
Idea 2
No Comments
The Two Units of Pistoliers painted and Ready to Re-BaseThe Two Units of Pistoliers painted and Ready to Re-Base
If Charged the Pistoliers can Flee and, if They Regroup, can Move and Fire in the Next Turn.If Charged the Pistoliers can Flee and, if They Regroup, can Move and Fire in the Next Turn.
I'll use These to Screen the Army and Deal with Any Enemy SkirmsihersI'll use These to Screen the Army and Deal with Any Enemy Skirmsihers
Even Against Regular Troops with Strength 4 and a -1 for Armour Piercing, They can Hit Quite Hard at Range.Even Against Regular Troops with Strength 4 and a -1 for Armour Piercing, They can Hit Quite Hard at Range.
Ten Shots per Unit is Nothing to Ignore.Ten Shots per Unit is Nothing to Ignore.
I was Originally Going to Paint all of the Men in Different Colours to Represent their Noble Houses but Decided that Impressionable Young Men would Prefer a UniformI was Originally Going to Paint all of the Men in Different Colours to Represent their Noble Houses but Decided that Impressionable Young Men would Prefer a Uniform
Progress on the Witch HunterProgress on the Witch Hunter

Leave a Reply

Supported by (Turn Off)