DARKSTAR CAMPAIGN UPDATE: DUCHESS ANNABEL’S WAR IS OVER
Pirates vs. Japanese - Darkstar Live (Jan 19)
Battle report of a Darkstar Live game between community members @umbramancer (Japanese) and @nagek92 (Pirates)
August, 2519 – Outer Gas Giant, Eisenwolf Colony (Gliese 570 / 33 G. Libra)
Duchess Annabel’s War
Situation: In the wake of recent battles at Harwood’s Hope / Gliese 682 star system (Royal Navy, the Prussian Kriegsmarine, and the “Black Dragons” of the Khitan-Tunguska Free State), the Prussians and Black Dragons are pulling out, towing crippled and damaged ships back to Kriegsmarine bases at Eisenwolf Colony (Gliese 570). The Prussians’ allies, the Imperial Japanese, are also sending a handful of ships to help cover this evacuation, as the Prussians themselves and especially the Black Dragons have been handled rather roughly at Harwood’s Hope.
As one such convoy begins to decelerate towards a large moon orbiting one of Eisenwolf’s outer gas giants, however, they are intercepted by a cadre of rogue pirates, hoping to pick up some easy salvage from the derelict Prussian and Black Dragon warships. The pirates are intercepted by the Japanese security flotilla short of the derelict convoy however, and a battle is set to start. Whoever winds up controlling this battlespace will have access to the crippled Black Dragon warships, either to escort them to port … or chop them up for scrap.
Also, Umbramancer has made a great little video of his own US-Japanese Darkstar Game on the D20 online platform. Check out the video and give it a like!
In retrospect and in the course of writing this battle report, it occurs to me that allowing the pirates to drop in behind the Japanese like that really was a big advantage, much bigger than the four fighters with which I sought to balance it. Furthermore, those Japanese fighters never even launched their missiles. Twice the Jasmine’s Diamond should have been destroyed or at least crippled, and the Fast Company was also more than a little fortunate to escape under her own power.
Please understand, I’m not taking away from @nagek92’s win. He saw an advantage and took it, correctly recognizing that his main weapons were his torpedo arrays, not his gun broadsides. He did an absolutely fantastic job on his game of Darkstar, not only smashing this small Japanese battle group but walking away with a captured destroyer (far larger than any pirate ship currently in canon).
Now, the Japanese really love these Kagumo class destroyers. As you may have seen in the write ups in the Darkstar book, they are 35-40 years old, and sometimes have fathers and sons serving together in a “legacy ship” media program. Long story short, the pirates probably can’t use this ship, but could probably ransom her back to the Japanese in exchange for a much newer, faster, and technologically advanced Takashiro class destroyer, or enough money to buy several more Baroness class frigates from the Corporate Consortium that really shouldn’t be selling them to outlaws anyway.
Whatever the case, the Pirates definitely walked away with a win on this one!
Yo ho, yo ho! A pirate’s life for me!
@oriskany we newbies have cost the IJN a few battles (or in my case I lost in strategically view even if I did keep the field)
Well, @rasmus – this one may have been a perfect storm of (1) unbalanced scenario design on my part (2) solid play by the opposing player (3) horrific rolls by the Japanese player (4) great rolls by the enemy player. 😀 I am replaying the scenario right now solitaire, just to test it and see if there is a winning move for the Japanese player. Honestly, I think there might be, although of course I designed the game and have been playing it for almost seven years. 🙂 But a much slower approach, a hairpin turn, then allowing the moon’s… Read more »
@oriskany See my answer on the replay
Yeah, I think we’re on the same page. Now I just have a lot more work to do. 😐