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Solo Wargaming - Example Playthrough (Pic Heavy)

Solo Wargaming - Example Playthrough (Pic Heavy)

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Orcs Turn 2

Tutoring 5
Skill 6
Idea 7
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Things were now beginning to become interesting. Outside the guard tower the unit of blue goblins attempted to charge the unit of free company moving up the road. Although the rules did not call for it, I determined that the free company (facing two units of numerically superior goblins with only a light unit of human archers supporting them) would need to make a leadership check to see if they could respond to the charge appropriately, or would outright flee without any consideration being give to how they might more appropriately react. As luck would have it I rolled a 12 on their leadership check (looking for a target number of 7 or less…) and the free company fled. However, in their panic to escape they ended up tripping over one another, and the goblin spearmen caught them in their charge and cut them down. The nearby archers, witnessing this, held firm (they rolled their 7 on 2d6…).

 

Orcs Turn 2

The fleeing orc boar riders regained their composure, rallying and turning to face the pistoliers once more. On the left orc flank, the unit of Orc Big ‘unz ran afoul of a canister trap, as did the savage orcs on the right flank, with both units suffering minor casualties.

In the shooting phase, the goblin archers defending the tower inflicted heavy casualties on the remaining unit of free company fighters.

The remaining forces continued to advance in accordance with their predetermined battle orders.

Orcs Turn 2

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