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Solo Wargaming - Example Playthrough (Pic Heavy)

Solo Wargaming - Example Playthrough (Pic Heavy)

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Humans Turn 1

Tutoring 6
Skill 6
Idea 8
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The human forces won the initiative and took the first turn. However with the orc forces either out of range or screening most of their high value targets, the first round of shooting would prove to be ineffective.

The fusiliers stood firm (I determined that this would be their default order for most of the game). The huntsmen moved into one of the ruined buildings to provide a more defensive position to snipe and harass from. These were both straight forward decisions to make – the real point of concern was with the reinforcing company. The commander knew that if he moved his forces to recapture the tower that the fusiliers would not have enough strength to withstand the force of the orc line when it did land. Conversely, foregoing control of the tower would mean that the local populace would not be alerted to the imminent danger. Taking what could best be determined to be a compromise solution, the reinforcing company commander leaves his crossbowmen in position behind the wall, moves his swordsmen forward to protect the left flank, and takes one unit of the free company to support the swordsmen. the remaining free company and archers are sent to try and rout the goblins, with the pistolier light cavalry supporting. If the goblin raiders can be dislodged before the goblin reinforcements arrive it might mean that some of the orc force might be drawn away form the main battle line to help root the free company and archers out of the ruins.

Humans Turn 1

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