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IMO, Light’s an intermediate technique. At newbie level, you just want the d*mn thing not to look like a train wreck. (: A definite exception is the reflection in metal.
Also, while color theory *is* important, I don’t need it much of the time. What color is wood? Brown. What color is a sword? Metal. What color is gold? Gold. (: When you get to arbitrary color schemes, such as clothing, it’s important, but newbie advice I’ve read often recommends at most three dominant colors on a miniature since they’re so, wait for it, *small*.
I think it’s *contrast* that new painters need to know. In tutorials I’ve read, exaggerating features is often mentioned. Placing a light color on the edges of a miniature is a common way to add contrast, yet I think this technique isn’t the same as light.
> Its basicslly pro painters all giving conflicting advice on how to be come a better painter
Sorta like this thread! 😀
That being said, I’m not against tutorials emphasizing light placement. OSL tutorials particularly discuss them, and some metal reflection tutorials explain that understanding how light reflects on metals can be applied to non-metallic surfaces as well.