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Archibald The Grim heads into the Shadow Deep.
War scarred him and drove him to drink for years. The army spat him out after horrific campaigns and a civil war and he found solace in the bottle. Moving from town to town as a sellsword, bodyguard or even carnival wrestler, he wandered in a drunken directionless fug. A bar brawl saw him bloody but victorious when a wizard came recruiting for a trip to Felsted. After a year of fighting for Wizards in the Frozen city he has begun to turn his life around. He is a brutish weapon of war and has chosen to put that to good use as a Ranger. He is again a leader of men. He leads well, his men fear his rage and respect his experience and skill. His men’s only concern is that he is brave and loyal to a fault. Many have been with and around Rangers all their lives and feel the honour and feel a duty to protect every villager and urchin in their domain. Archibald was given the choice of rescuing a fellow Ranger or a villager and he chose the Ranger. This was against their code and expectations.
Archibald has impressed his betters through his commitment to completing missions and willingness to put himself in harms way, but his Grim blunt attitude towards anyone beyond the Rangers and his trusted companions is a cause for concern.
Eoin the tracker with Brawn the dog.
Edwin the rogue