Interactive tabletop playing surface (Space Hulk Hobby Challenge)
Testing doors and line-of-sight
Dammit. Doors are a real pain.
Because not only do they block your line of sight, like a wall, but they can be opened (and removed from the tabletop) – very much NOT like a wall. Which means, mid-move, it’s possible that you reveal enemy characters.
And some enemy characters might have “interrupt-your-opponent” type actions, such as overwatch fire.
With about 48 hours ’til deadline day, it’s really not the best time to admit “I forgot about doors” and I’m dreading the moment when I finally realise just how complicated having removeable doors is. It’s partly why a lot of games don’t bother with desctructive scenery – because it makes things really complicated!
Any way, here’s a quick test of how opening doors alters the line of sight for our characters, and how the game/app interrupts your turn, so that you place enemy pieces on the board as soon as they are revealed.
It’s also worth nothing that the addition of audio makes a massive difference! The whole point of the game is to keep the player focussed, not on the screen, but on the tabletop. So we’re going to need plenty of audio cues in here.
But that’s for again – this afternoon’s issue is to make the doors work properly!
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