Home › Forums › Painting in Tabletop Gaming › Hobby Weekender 16/11/2018 – Back before you can miss it! › Reply To: Hobby Weekender 16/11/2018 – Back before you can miss it!
Last night I went and saw a friend and had my first game of Kill Team!
The short version: I like it more than standard 40k. It’s still 40k-ish but with more alternating activation, I never feel like I couldn’t respond or actively push my objective.
The longer version:
I used an Ork mob. Having not played before I decided to go with the “More is More” approach. It took the most amount of Boyz I could, a Nob with a Large Choppa and a Burna Boy with a Burna. I ended up with 14 models on the table, but very few special weapons.
We used basic rules, no Command Points or Environmental rules or anything like that.
LP used Necrons, with 4 Immortals, 2 Flayed Ones and a Deathmark as his Leader.
We played the Sweep and Clear mission. I set up my mob mostly in cover but as far forward as possible, and already holding 1 objective.
LP set up in a trench line with most of his troops, bar the Flayed Ones who started at the back of the board.
I won initiative for the first turn.
I advanced most of mob. I had Slugga/Choppa Boyz three in front as meat shields, hoping they’d draw fire. The rest moved up to start shooting. My Nob moved into position to charge next turn. I claimed a second objective.
Shooting was expectedly dismal for my Orks. I was having to roll 6’s to hit on BS all game. Ork shooting isn’t renowned for a reason.
LP ignored my meat shield, as I had “cleverly” left clear firing lanes right to my Nob. He died first turn.
Close combat was better for the Orks, clearly that’s where they need to be. Since he had ignored the meat shield they charged in in turn 2.
The Burna boy struck a Flayed One in half with his Burna set to “Cut” and in subsequent rounds LP pulled his models out of combat so that he could keep shooting.
One of the Immortals should have died twice over, I rolled 6’s on the Injury roll’s. But Necron Reanimation kicks in if their opponent rolls a 6 and they’re right as rain! So, roll 5’s to kill Necrons.
Things were looking ok, until the weight of casualties and flesh wounds took their toll. By turn three I had about 5 casualties. My team was Broken in turn 4. If it hadn’t broken it would have been a draw, if the game had ended in turn 3 I may have won. (Random game length mission)
So I lost, but I had fun doing it. I’ll look at getting some better weapons in my crew I think, drop a few of the expendable.
I’ve looked at Astartes and Heretic Astartes, but they seem kinda mediocre. I could get all thematic with a Aspiring Champion and a bunch of Cultists. I’d be more interested if there were more rules for them like the Death Guard or Thousand Sons get.
Any way, back to the Elves!