
Senile Sorcery
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Ok, I’ve been printing, glueing card and cutting all evening 🙂 Just reading through the rules, and I am a bit confused by the chits.
How many should each player have, what is on each side of the chit, and after they’ve thrown them, do they keep them for the turn? Just working out if I need to print multiple copies of the chits, and if I understood how to cut them properly 🙂
Great to hear Dave, you can pass the chits on each turn since they’ll be spent at the end of turns. Basically at the start of your turn, throw your Fortune chits to see what actions can be taken that turn, add your energy, add your trauma charge and kill off Necromancy units if they reveal.
On the chits, if you cut them out and fold on the dotted line that will make one chit. So two designs will make one. I’ll make this clearer this evening for the PDF to show where you should cut and where you should fold.
Sorry for taking so long to get to this! Got it all printed out and nicely cut-up, glued and sleeved, but then hadn’t gotten round to playing it until now. So here are some more questions… 1) Is there a hand-size limit? – We have assumed no, but if you have more than 5, obviously whenever you would “draw up” you draw nothing. This only really mattered when playing a spell that allowed you to draw cards. 2) Spell effect text on page 6 (“4. Card Information”) in the rules says Conjuration cards mostly deal damage, and they mostly don’t… Read more »
@davehawes 1) There is no hand limit, at the start of your turn you draw up to 5 if you have lower than 5. 2) Will fix that in future version, thanks for that. 3) Necromancy card will sit at the side of the landscape if a summoned unit is active, every turn the unit (token/cube) is met with an opponent whether they walk into or it walks into a tile they’re in, it’s action is refreshed. Once the Necromancy chit is revealed the card and summoned unit is discarded. 4) Energy is collected from the landscape and from your… Read more »